Esempio n. 1
0
        /// <summary>
        /// Adds the collider to the ability.
        /// </summary>
        /// <param name="itemPullbackAbility">The ability to add the collider to.</param>
        /// <param name="parent">The parent of the item pullback ability.</param>
        private void AddCollider(ItemPullback itemPullbackAbility, GameObject parent)
        {
            // Position the collider under the Colliders GameObject if it exists.
            Transform collidersTransform;

            if ((collidersTransform = parent.transform.Find("Colliders")))
            {
                parent = collidersTransform.gameObject;
            }
            var itemPullbackCollider = new GameObject("Item Pullback Collider");

            itemPullbackCollider.layer = LayerManager.SubCharacter;
            itemPullbackCollider.transform.SetParentOrigin(parent.transform);
            itemPullbackCollider.transform.localPosition = new Vector3(0, 1.5f, 0.65f);
            var itemPullbackCapsuleCollider = itemPullbackCollider.AddComponent <CapsuleCollider>();

            itemPullbackCapsuleCollider.radius = 0.25f;
            itemPullbackCapsuleCollider.height = 1;
            itemPullbackAbility.Collider       = itemPullbackCapsuleCollider;
            itemPullbackCollider.AddComponent <ItemPullbackCollider>();
        }
Esempio n. 2
0
 /// <summary>
 /// Removes the collider from the ability.
 /// </summary>
 /// <param name="itemPullbackAbility">The ability to remove the collider from.</param>
 /// <param name="parent">The parent of the item pullback ability.</param>
 private void RemoveCollider(ItemPullback itemPullbackAbility, GameObject parent)
 {
     UnityEngine.Object.DestroyImmediate(itemPullbackAbility.Collider.gameObject, true);
     itemPullbackAbility.Collider = null;
 }