Esempio n. 1
0
    public void TakeItem()
    {
        //search the backweapon list and enable it
        GameObject newWeapon = controller.AttackScript.secondWeaponParent.Find(showItem.GetComponent <ItemProperties>().itemName).gameObject;

        newWeapon.SetActive(true);
        if (controller.AttackScript.secondWeapon != null)
        {
            //drop item
            controller.AttackScript.secondWeapon.gameObject.SetActive(false);
            ItemProperties newProperties = controller.AttackScript.secondWeapon.GetComponent <ItemProperties>();
            if (newProperties != null)
            {
                ItemProperties properties = showItem.GetComponent <ItemProperties>();
                // apply new properties to the item
                properties.itemName       = newProperties.itemName;
                properties.visualMesh     = newProperties.visualMesh;
                properties.textColor      = newProperties.textColor;
                properties.visualScale    = newProperties.visualScale;
                properties.turnRate       = newProperties.turnRate;
                properties.YAxis          = newProperties.YAxis;
                properties.initiateRotate = newProperties.initiateRotate;
                // apply physically
                properties.ResetItem();
                // apply to the UI
                PickingItem(showItem);
                // reset tranform
                showItem.transform.position = new Vector3(transform.position.x,
                                                          controller.AttackScript.secondWeaponParent.transform.position.y + 0.5f,
                                                          transform.position.z);
                // toss it to a random direction with constant force apply
                Vector3 torque;
                torque.x = (Random.Range(0, 2) * 2 - 1) * tossItemForce;
                torque.y = Random.Range(4, 5);
                torque.z = (Random.Range(0, 2) * 2 - 1) * tossItemForce;
                showItem.GetComponent <Rigidbody>().AddForce(torque, ForceMode.Impulse);
            }
        }
        else
        {
            Destroy(showItem);
        }
        controller.AttackScript.secondWeapon = newWeapon.transform;
    }