private IEnumerator UseItem1(ItemPickUpBehavior player) { yield return(UseItem(player.GetComponent <PlayerController2>())); locked = false; player.DestroyCurrentItem(); }
public void Use(ItemPickUpBehavior player) { if (locked) { return; } GetComponentInChildren <SpriteRenderer>().color = new Color(1, 1, 1, 0.5f); locked = true; StartCoroutine(UseItem1(player)); }