private IEnumerator UseItem1(ItemPickUpBehavior player)
    {
        yield return(UseItem(player.GetComponent <PlayerController2>()));

        locked = false;

        player.DestroyCurrentItem();
    }
    public void Use(ItemPickUpBehavior player)
    {
        if (locked)
        {
            return;
        }

        GetComponentInChildren <SpriteRenderer>().color = new Color(1, 1, 1, 0.5f);
        locked = true;
        StartCoroutine(UseItem1(player));
    }