Esempio n. 1
0
        public override Task <ITemplate> Load(int id)
        {
            IDataProperty prop    = null;
            ItemTemplate  item    = null;
            var           type    = id / 1000000;
            var           subType = id % 1000000 / 10000;
            var           header  = id / 10000;

            // TODO implement item types
            switch (type)
            {
            case 1:
                item = new ItemEquipTemplate();
                prop = Collection.Resolve("Character").Children
                       .SelectMany(c => c.Children)
                       .FirstOrDefault(c => c.Name == $"{id:D8}.img");
                break;

            case 2:
                prop = Collection.Resolve($"Item/Consume/{header:D4}.img/{id:D8}");
                break;

            case 3:
                prop = Collection.Resolve($"Item/Install/{header:D4}.img/{id:D8}");
                break;

            case 4:
                prop = Collection.Resolve($"Item/Etc/{header:D4}.img/{id:D8}");
                break;

            case 5:
                switch (subType)
                {
                case 0:
                    item = new ItemPetTemplate();
                    prop = Collection.Resolve($"Item/Pet/{id:D7}.img");
                    break;
                }

                prop = prop ?? Collection.Resolve($"Item/Cash/{header:D4}.img/{id:D8}");
                break;
            }

            if (item == null)
            {
                item = new ItemBundleTemplate();
            }

            item.Parse(id, prop);
            return(Task.FromResult <ITemplate>(item));
        }
        private static ItemSlotPet ToItemSlot(this ItemPetTemplate template)
        {
            var i = new ItemSlotPet
            {
                TemplateID = template.ID
            };

            if (template.Life > 0)
            {
                i.DateDead = DateTime.Now.AddDays(template.Life);
            }

            return(i);
        }