Esempio n. 1
0
 //Calls object in hand to use it
 public void throwHeldItem(Vector2 tarGet)
 {
     if (handObject != null)
     {
         Timing.RunCoroutine(handObject.GetComponent <Material>().Throw(tarGet, 30).CancelWith(handObject), Segment.FixedUpdate);
         if (newlyHeldObject == true)
         {
             handObject = null;
             handScript = null;
             if (itemsInInventory() > 0)
             {
                 makeHandObject();
             }
             newlyHeldObject = false;
         }
         else
         {
             //If this was an object in your inventory, update Memento
             ItemMemento tempMemento = handScript.GetMemento() as ItemMemento;
             if (tempMemento != null)
             {
                 tempMemento.setParent(handScript);
                 tempMemento.setInInventory(false, handIndex);
             }
             //If object was an object from the inventory, remove it from the inventory
             Remove(handIndex);
         }
         //Update UI
         UpdateUI();
     }
 }
Esempio n. 2
0
    //This is a secondary add tool used when a PickedUp item is toggled left or right
    protected bool AddAt(int index, ConcreteItem itemObj)
    {
        Item item = itemObj.GetItem();

        if (items.Count >= space)
        {
            // Send GUI message to Player here (todo), return false.
            return(false);
        }
        // Otherwise we can pick up the item, return true.
        items.Insert(index, item);
        //If item has a memento, update it to know the object is now in the players' inventory
        ItemMemento tempMemento = itemObj.GetMemento() as ItemMemento;

        if (tempMemento != null)
        {
            itemObj.setInInventory(true, handIndex);
            tempMemento.setParent(null);
            ItemMementos.Insert(index, tempMemento);
        }
        else
        {
            ItemMementos.Insert(index, null);
        }
        //Create a new ItemBox at index
        CreateItemBox(index);
        //Destroy old handObject to make new one
        if (handObject != null)
        {
            Destroy(handObject);
        }
        makeHandObject();
        return(true);
    }