Esempio n. 1
0
    //Coroutines
    private IEnumerator CheckState()
    {
        do
        {
            if (previousState != currentState)
            {
                previousState = currentState;
                stageManagement.SetCurrentState(currentState);
                scoreManagement.SetCurrentState(currentState);
                playerManagement.SetCurrentState(currentState);
                enemyManagement.SetCurrentState(currentState);
                uiManagment.SetCurrentState(currentState);
                itemManagement.SetCurrentState(currentState);
                soundManagement.SetCurrentState(currentState);
                switch (currentState)
                {
                case GameState.INIT:
                    OnInit();
                    break;

                case GameState.TITLE:
                    OnTitle();
                    break;

                case GameState.OPTION_TITLE:
                    OnOptionTitle();
                    break;

                case GameState.EXIT_TITLE:
                    OnExitTitle();
                    break;

                case GameState.INIT_PLAY:
                    OnInitPlay();
                    break;

                case GameState.PLAY:
                    OnPlay();
                    break;

                case GameState.PAUSE:
                    OnPause();
                    break;

                case GameState.OPTION_PAUSE:
                    OnOptionPause();
                    break;

                case GameState.RESUME:
                    OnResume();
                    break;

                case GameState.GAMEOVER:
                    OnGameOver();
                    break;

                case GameState.BACK_TO_TITLE:
                    OnBackToTitle();
                    break;

                case GameState.FINALIZE:
                    OnFinalize();
                    break;

                default:
                    break;
                }
            }
            yield return(null);
        } while (true);
    }