public static ItemMaker Load(List <string> values) { ItemMaker item = new ItemMaker(); item.iconGraphic = new Graphics(ref values, 23); item.prefireGraphic = new Graphics(ref values, 71); item.prefireSound = new Sound(ref values, 79); ItemInfo.LoadGeneralSettings1((ItemInfo)item, values); item.useAmmoID = CSVReader.GetInt(values[31]); item.ammoUsedPerShot = CSVReader.GetInt(values[32]); item.ammoCapacity = CSVReader.GetInt(values[33]); item.requiredItem = CSVReader.GetInt(values[34]); item.requiredItemAmount = CSVReader.GetInt(values[35]); item.energyCostTerrain0 = CSVReader.GetInt(values[36]); item.energyCostTerrain1 = CSVReader.GetInt(values[37]); item.energyCostTerrain2 = CSVReader.GetInt(values[38]); item.energyCostTerrain3 = CSVReader.GetInt(values[39]); item.energyCostTerrain4 = CSVReader.GetInt(values[40]); item.energyCostTerrain5 = CSVReader.GetInt(values[41]); item.energyCostTerrain6 = CSVReader.GetInt(values[42]); item.energyCostTerrain7 = CSVReader.GetInt(values[43]); item.energyCostTerrain8 = CSVReader.GetInt(values[44]); item.energyCostTerrain9 = CSVReader.GetInt(values[45]); item.energyCostTerrain10 = CSVReader.GetInt(values[46]); item.energyCostTerrain11 = CSVReader.GetInt(values[47]); item.energyCostTerrain12 = CSVReader.GetInt(values[48]); item.energyCostTerrain13 = CSVReader.GetInt(values[49]); item.energyCostTerrain14 = CSVReader.GetInt(values[50]); item.energyCostTerrain15 = CSVReader.GetInt(values[51]); item.secondShotEnergy = CSVReader.GetInt(values[52]); item.secondShotTimeout = CSVReader.GetInt(values[53]); item.fireDelay = CSVReader.GetInt(values[54]); item.fireDelayOther = CSVReader.GetInt(values[55]); item.maxFireDelay = CSVReader.GetInt(values[56]); item.entryFireDelay = CSVReader.GetInt(values[57]); item.reloadDelayNormal = CSVReader.GetInt(values[58]); item.reloadDelayPartial = CSVReader.GetInt(values[59]); item.reloadDelayAsynchronous = CSVReader.GetInt(values[60]); item.reloadDelayAsynchronousPartial = CSVReader.GetInt(values[61]); item.routeRange = CSVReader.GetInt(values[62]); item.routeRotationalRange = CSVReader.GetInt(values[63]); item.routeFriendly = CSVReader.GetBool(values[65]); item.recoil = CSVReader.GetInt(values[66]); item.verticalRecoil = CSVReader.GetInt(values[67]); item.prefireDelay = CSVReader.GetInt(values[68]); item.reliability = CSVReader.GetInt(values[69]); item.reliabilityFireDelay = CSVReader.GetInt(values[70]); item.movementCancelsPrefire = CSVReader.GetBool(values[83]); item.notifyOthersOfPrefire = CSVReader.GetBool(values[84]); item.cashCost = CSVReader.GetInt(values[85]); item.useWhileCarryingBall = CSVReader.GetBool(values[86]); item.useWhileCarryingFlag = CSVReader.GetBool(values[87]); item.itemMakerItemID = CSVReader.GetInt(values[93]); item.itemMakerQuantity = CSVReader.GetInt(values[94]); return(item); }
void Start() { playerRigid = player.GetComponent <Rigidbody2D>(); enemyMaker = FindObjectOfType <EnemyMaker>(); itemMaker = FindObjectOfType <ItemMaker>(); model = new PlatformMakerModel(playerRigid.gravityScale * 9.81f, player.horizontalSpeed, player.jumpSpeed); //we'll start with the initial platform, and make 4 more makeRandomPlatformInRange(); makeRandomPlatformInRange(); makeRandomPlatformInRange(); makeRandomPlatformInRange(); }
public static void LaunchSDKAppByIndex(int index) { SDKApps selectedApp = SDKFuncs.GetSDKAppForIndex(index); switch (selectedApp) { case SDKApps.ClientSDK: ClientinfoEditor cie = new ClientinfoEditor(); cie.Show(); break; case SDKApps.ClientScriptDoc: ClientScriptDocumentation csd = new ClientScriptDocumentation(); csd.Show(); break; case SDKApps.AssetLocalizer: AssetLocalizer al = new AssetLocalizer(); al.Show(); break; case SDKApps.SplashTester: SplashTester st = new SplashTester(); st.Show(); break; case SDKApps.Obj2MeshV1GUI: Obj2MeshV1GUI obj = new Obj2MeshV1GUI(); obj.Show(); break; case SDKApps.ScriptGenerator: Process proc = new Process(); proc.StartInfo.FileName = GlobalPaths.ConfigDirData + "\\RSG.exe"; proc.StartInfo.CreateNoWindow = false; proc.StartInfo.UseShellExecute = false; proc.Start(); break; case SDKApps.LegacyPlaceConverter: Process proc2 = new Process(); proc2.StartInfo.FileName = GlobalPaths.ConfigDirData + "\\Roblox_Legacy_Place_Converter.exe"; proc2.StartInfo.CreateNoWindow = false; proc2.StartInfo.UseShellExecute = false; proc2.Start(); break; case SDKApps.DiogenesEditor: DiogenesEditor dio = new DiogenesEditor(); dio.Show(); break; case SDKApps.ClientScriptTester: MessageBox.Show("Note: If you want to test a specific way of loading a client, select the ClientScript Tester in the 'Versions' tab of the Novetus Launcher, then launch it through any way you wish."); #if LAUNCHER GlobalFuncs.LaunchRBXClient("ClientScriptTester", ScriptType.Client, false, false, null, null); #else GlobalFuncs.LaunchRBXClient("ClientScriptTester", ScriptType.Client, false, false, null); #endif break; default: ItemMaker im = new ItemMaker(); im.Show(); break; } }
public static List <ItemInfo> Load(string filename) { List <ItemInfo> itemInfo = new List <ItemInfo>(); TextReader reader = new StreamReader(filename); string line = ""; while ((line = reader.ReadLine()) != null) { List <string> values = CSVReader.Parse(line); switch (values[0]) { case "4": Ammo ammo = Ammo.Load(values); BlobsToLoad.Add(ammo.graphic.blobName); itemInfo.Add(ammo); break; case "1": MultiItem multiItem = MultiItem.Load(values); BlobsToLoad.Add(multiItem.graphic.blobName); itemInfo.Add(multiItem); break; case "6": Projectile projectile = Projectile.Load(values); BlobsToLoad.Add(projectile.iconGraphic.blobName); BlobsToLoad.Add(projectile.fireGraphic.blobName); BlobsToLoad.Add(projectile.projectileGraphic.blobName); BlobsToLoad.Add(projectile.shadowGraphic.blobName); BlobsToLoad.Add(projectile.trailGraphic.blobName); BlobsToLoad.Add(projectile.explosionGraphic.blobName); BlobsToLoad.Add(projectile.prefireGraphic.blobName); BlobsToLoad.Add(projectile.firingSound.blobName); BlobsToLoad.Add(projectile.explosionSound.blobName); BlobsToLoad.Add(projectile.bounceSound.blobName); BlobsToLoad.Add(projectile.prefireSound.blobName); itemInfo.Add(projectile); break; case "7": VehicleMaker vehicleMaker = VehicleMaker.Load(values); BlobsToLoad.Add(vehicleMaker.prefireSound.blobName); BlobsToLoad.Add(vehicleMaker.prefireGraphic.blobName); BlobsToLoad.Add(vehicleMaker.iconGraphic.blobName); itemInfo.Add(vehicleMaker); break; case "8": MultiUse multiUse = MultiUse.Load(values); BlobsToLoad.Add(multiUse.prefireGraphic.blobName); BlobsToLoad.Add(multiUse.firingSound.blobName); BlobsToLoad.Add(multiUse.prefireSound.blobName); BlobsToLoad.Add(multiUse.iconGraphic.blobName); itemInfo.Add(multiUse); break; case "11": RepairItem repair = RepairItem.Load(values); BlobsToLoad.Add(repair.iconGraphic.blobName); BlobsToLoad.Add(repair.prefireGraphic.blobName); BlobsToLoad.Add(repair.repairGraphic.blobName); BlobsToLoad.Add(repair.prefireSound.blobName); BlobsToLoad.Add(repair.repairSound.blobName); itemInfo.Add(repair); break; case "15": UpgradeItem upgrade = UpgradeItem.Load(values); BlobsToLoad.Add(upgrade.iconGraphic.blobName); itemInfo.Add(upgrade); break; case "12": ControlItem control = ControlItem.Load(values); BlobsToLoad.Add(control.iconGraphic.blobName); BlobsToLoad.Add(control.prefireGraphic.blobName); BlobsToLoad.Add(control.effectGraphic.blobName); BlobsToLoad.Add(control.prefireSound.blobName); BlobsToLoad.Add(control.firingSound.blobName); itemInfo.Add(control); break; case "13": UtilityItem utility = UtilityItem.Load(values); BlobsToLoad.Add(utility.iconGraphic.blobName); BlobsToLoad.Add(utility.activateSound.blobName); itemInfo.Add(utility); break; case "17": WarpItem warp = WarpItem.Load(values); BlobsToLoad.Add(warp.iconGraphic.blobName); BlobsToLoad.Add(warp.prefireGraphic.blobName); BlobsToLoad.Add(warp.warpGraphic.blobName); BlobsToLoad.Add(warp.prefireSound.blobName); BlobsToLoad.Add(warp.warpSound.blobName); itemInfo.Add(warp); break; case "16": SkillItem skill = SkillItem.Load(values); BlobsToLoad.Add(skill.iconGraphic.blobName); itemInfo.Add(skill); break; case "14": ItemMaker item = ItemMaker.Load(values); BlobsToLoad.Add(item.prefireGraphic.blobName); BlobsToLoad.Add(item.prefireSound.blobName); BlobsToLoad.Add(item.iconGraphic.blobName); itemInfo.Add(item); break; case "18": NestedItem nested = NestedItem.Load(values); FilesToLoad.Add(nested.location); itemInfo.Add(nested); break; case "default": //F**k you, you idiot. use Log.write //Console.WriteLine("If you see this Toriad f****d up"); break; } } return(itemInfo); }