//Aの部屋のドアAを押したとき
    public void PushDoorA()
    {
        //初めて開ける時
        if (ProgressManager.Instance.openDoor == 0)
        {
            if (itemListManager.selectItem == Item.KeyA)
            {
                GetComponent <AudioSource>().PlayOneShot(keySe);
                Invoke("OpenDoor", 1);
                roomNo = 2;
                wallNo = 5;
                itemListManager.UseItem(Item.KeyA);
                itemListManager.SaveItem();
                ProgressManager.Instance.openDoor = 1;
                ProgressManager.Instance.SaveProgress();
            }
            else
            {
                GetComponent <AudioSource>().PlayOneShot(dontOpenDoorSE);
            }
        }
        else if (ProgressManager.Instance.openDoor == 1)
        {
            //2回め以降
            walls.transform.localPosition = new Vector3(3000.0f, 2000.0f, 0.0f);
            GetComponent <AudioSource>().PlayOneShot(openDoorSE);

            roomNo = 2;
            wallNo = 5;
        }
    }
 void GetKeyA()
 {
     itemListManager.SetItem(Item.KeyA);
     itemListManager.SaveItem();
     backButton.interactable        = true;
     ProgressManager.Instance.mark5 = 1;
     ProgressManager.Instance.SaveProgress();
 }
Esempio n. 3
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 void GetHint()
 {
     itemListManager.SetItem(Item.ClockHint);
     backButton.interactable = true;
     itemListManager.SaveItem();
     ProgressManager.Instance.number5 = 1;
     ProgressManager.Instance.SaveProgress();
 }