Esempio n. 1
0
        public PackedBoxList DoVolumePacking()
        {
            var packedBoxes = new PackedBoxList();

            //Keep going until everything packed
            while (_items.Count > 0)
            {
                var packedBoxesIteration = new List <PackedBox>();

                //Loop through boxes starting with smallest, see what happens
                foreach (var box in _boxes)
                {
                    var volumePacker = new VolumePacker(box, _items.Clone());
                    var packedBox    = volumePacker.Pack();

                    if (packedBox.PackedItems.Count != 0)
                    {
                        packedBoxesIteration.Add(packedBox);

                        //Have we found a single box that contains everything?
                        if (packedBox.PackedItems.Count == _items.Count)
                        {
                            break;
                        }
                    }
                }
                // if any items is packed, then any chanses for this in next iteration
                if (packedBoxesIteration.Count == 0)
                {
                    var ex = new ItemTooLargeException();
                    ex.Data.Add("item", _items.Top());
                    throw ex;
                }
                //Find best box of iteration, and remove packed items from unpacked list
                var bestBox = FindBestBoxFromIteration(packedBoxesIteration);

                foreach (var itemToRemove in bestBox.PackedItems)
                {
                    _items.Remove(itemToRemove.Item);
                }

                packedBoxes.Insert(bestBox);
            }

            return(packedBoxes);
        }
Esempio n. 2
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        public Schedule CreateScheduleFromEncoding(JSMEncoding solution, ItemList <Job> jobData)
        {
            ItemList <Permutation> jobSequenceMatrix = solution.JobSequenceMatrix;

            var jobs = (ItemList <Job>)jobData.Clone();
            var resultingSchedule = new Schedule(jobs[0].Tasks.Count);

            //Reset scheduled tasks in result
            foreach (Job j in jobs)
            {
                foreach (Task t in j.Tasks)
                {
                    t.IsScheduled = false;
                }
            }

            //GT-Algorithm
            //STEP 0 - Compute a list of "earliest operations"
            ItemList <Task> earliestTasksList = GTAlgorithmUtils.GetEarliestNotScheduledTasks(jobs);

            while (earliestTasksList.Count > 0)
            {
                //STEP 1 - Get earliest not scheduled operation with minimal earliest completing time
                Task     minimal = GTAlgorithmUtils.GetTaskWithMinimalEC(earliestTasksList, resultingSchedule);
                int      conflictedResourceNr = minimal.ResourceNr;
                Resource conflictedResource   = resultingSchedule.Resources[conflictedResourceNr];

                //STEP 2 - Compute a conflict set of all operations that can be scheduled on the conflicted resource
                ItemList <Task> conflictSet = GTAlgorithmUtils.GetConflictSetForTask(minimal, earliestTasksList, jobs, resultingSchedule);

                //STEP 3 - Select a task from the conflict set
                int  progressOnResource = conflictedResource.Tasks.Count;
                Task selectedTask       = SelectTaskFromConflictSet(conflictedResourceNr, progressOnResource, conflictSet, jobSequenceMatrix);

                //STEP 4 - Add the selected task to the current schedule
                selectedTask.IsScheduled = true;
                double startTime = GTAlgorithmUtils.ComputeEarliestStartTime(selectedTask, resultingSchedule);
                resultingSchedule.ScheduleTask(selectedTask.ResourceNr, startTime, selectedTask.Duration, selectedTask.JobNr);

                //STEP 5 - Back to STEP 1
                earliestTasksList = GTAlgorithmUtils.GetEarliestNotScheduledTasks(jobs);
            }

            return(resultingSchedule);
        }
Esempio n. 3
0
    public Schedule CreateScheduleFromEncoding(JSMEncoding solution, ItemList<Job> jobData) {
      ItemList<Permutation> jobSequenceMatrix = solution.JobSequenceMatrix;

      var jobs = (ItemList<Job>)jobData.Clone();
      var resultingSchedule = new Schedule(jobs[0].Tasks.Count);

      //Reset scheduled tasks in result
      foreach (Job j in jobs) {
        foreach (Task t in j.Tasks) {
          t.IsScheduled = false;
        }
      }

      //GT-Algorithm
      //STEP 0 - Compute a list of "earliest operations"
      ItemList<Task> earliestTasksList = GTAlgorithmUtils.GetEarliestNotScheduledTasks(jobs);
      while (earliestTasksList.Count > 0) {
        //STEP 1 - Get earliest not scheduled operation with minimal earliest completing time
        Task minimal = GTAlgorithmUtils.GetTaskWithMinimalEC(earliestTasksList, resultingSchedule);
        int conflictedResourceNr = minimal.ResourceNr;
        Resource conflictedResource = resultingSchedule.Resources[conflictedResourceNr];

        //STEP 2 - Compute a conflict set of all operations that can be scheduled on the conflicted resource
        ItemList<Task> conflictSet = GTAlgorithmUtils.GetConflictSetForTask(minimal, earliestTasksList, jobs, resultingSchedule);

        //STEP 3 - Select a task from the conflict set
        int progressOnResource = conflictedResource.Tasks.Count;
        Task selectedTask = SelectTaskFromConflictSet(conflictedResourceNr, progressOnResource, conflictSet, jobSequenceMatrix);

        //STEP 4 - Add the selected task to the current schedule 
        selectedTask.IsScheduled = true;
        double startTime = GTAlgorithmUtils.ComputeEarliestStartTime(selectedTask, resultingSchedule);
        resultingSchedule.ScheduleTask(selectedTask.ResourceNr, startTime, selectedTask.Duration, selectedTask.JobNr);

        //STEP 5 - Back to STEP 1
        earliestTasksList = GTAlgorithmUtils.GetEarliestNotScheduledTasks(jobs);
      }

      return resultingSchedule;
    }