public void Select() { if (GetComponent <Toggle>().isOn) { GetComponent <Image>().color = new Color(1.0f, 1.0f, 1.0f, 0.3f); ItemList.Items item = ItemList.item_table[itemNo]; Texture2D texture = Resources.Load(item.item_img) as Texture2D; GameObject.Find("ItemImage").GetComponent <Image>().sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero); GameObject.Find("ItemImage").GetComponent <Image>().color = new Color(1.0f, 1.0f, 1.0f, 1.0f); GameObject.Find("Description").GetComponentInChildren <Text>().text = "【" + item.item_name + "】\n" + item.item_desc; switch (item.item_type) { case (int)ItemList.Eff.Hp_damage: case (int)ItemList.Eff.Df_up: case (int)ItemList.Eff.Ag_up: case (int)ItemList.Eff.At_up: if (SceneManager.GetActiveScene().name != "battle") { GameObject.Find("Use").GetComponent <Button>().enabled = false; GameObject.Find("Use").GetComponentInChildren <Text>().color = new Color(0.3f, 0.3f, 0.3f); } else { goto default; } break; case (int)ItemList.Eff.Key_item: GameObject.Find("Use").GetComponent <Button>().enabled = false; GameObject.Find("Use").GetComponentInChildren <Text>().color = new Color(0.3f, 0.3f, 0.3f); if (SceneManager.GetActiveScene().name != "battle") { GameObject.Find("Remove").GetComponent <Button>().enabled = false; GameObject.Find("Remove").GetComponentInChildren <Text>().color = new Color(0.3f, 0.3f, 0.3f); } else { GameObject.Find("Back").GetComponent <Button>().enabled = false; GameObject.Find("Back").GetComponentInChildren <Text>().color = new Color(0.3f, 0.3f, 0.3f); } break; default: GameObject.Find("Use").GetComponent <Button>().enabled = true; GameObject.Find("Use").GetComponentInChildren <Text>().color = new Color(1.0f, 1.0f, 1.0f); if (SceneManager.GetActiveScene().name != "battle") { GameObject.Find("Remove").GetComponent <Button>().enabled = true; GameObject.Find("Remove").GetComponentInChildren <Text>().color = new Color(1.0f, 1.0f, 1.0f); } else { GameObject.Find("Back").GetComponent <Button>().enabled = true; GameObject.Find("Back").GetComponentInChildren <Text>().color = new Color(1.0f, 1.0f, 1.0f); } break; } } else { GetComponent <Image>().color = new Color(1.0f, 1.0f, 1.0f, 0); } }
public void Use() { ToggleGroup toggleGroup = GameObject.Find("ItemContainer").GetComponent <ToggleGroup>(); if (toggleGroup.AnyTogglesOn()) { foreach (Toggle itemObj in toggleGroup.ActiveToggles()) { List <int> my_items = PlayerContoroller.my_items; int itemNo = itemObj.GetComponent <ItemToggleController>().itemNo; for (int i = my_items.Count; i-- >= 0;) { if (itemNo == my_items[i]) { string[] messeage; ItemList.Items item = ItemList.item_table[itemNo]; switch (item.item_type) // アイテムを使う処理 { case (int)ItemList.Eff.Hp_heal: item.item_effect = AddRunNum(item.item_effect); PlayerContoroller.player_status["hp"] = Mathf.Min(PlayerContoroller.player_status["hp"] + item.item_effect, PlayerContoroller.player_status["mhp"]); messeage = new string[] { item.item_name + " を使った\n" + PlayerContoroller.player_name + "のHPが" + item.item_effect + "回復した!" }; if (SceneManager.GetActiveScene().name != "battle") { LogController.logController.printText(messeage); } else { bm.isUsedItem = true; LogController.logController.printText(messeage).then(bm.AttackToPlayer); } break; case (int)ItemList.Eff.Hp_damage: item.item_effect = AddRunNum(item.item_effect); EnemyController.enemy_status["hp"] -= item.item_effect; bm.isUsedItem = true; messeage = new string[] { item.item_name + " を使った\n" + EnemyController.monster_name + "に" + item.item_effect + "のダメージ!" }; if (EnemyController.enemy_status["hp"] < 0) { LogController.logController.printText(messeage).cancel(bm.Enemy_die); } else { LogController.logController.printText(messeage).then(bm.AttackToPlayer); } break; case (int)ItemList.Eff.At_up: PlayerContoroller.player_status["at"] = item.item_effect; bm.isUsedItem = true; messeage = new string[] { item.item_name + " を使った\n" + PlayerContoroller.player_name + "の力が" + item.item_effect + "上がった!" }; LogController.logController.printText(messeage).then(bm.AttackToPlayer); break; case (int)ItemList.Eff.Df_up: PlayerContoroller.player_status["df"] = item.item_effect; bm.isUsedItem = true; messeage = new string[] { item.item_name + " を使った\n" + PlayerContoroller.player_name + "の防御力が" + item.item_effect + "上がった!" }; LogController.logController.printText(messeage).then(bm.AttackToPlayer); break; case (int)ItemList.Eff.Ag_up: PlayerContoroller.player_status["ag"] = item.item_effect; bm.isUsedItem = true; messeage = new string[] { item.item_name + " を使った\n" + PlayerContoroller.player_name + "の素早さ" + item.item_effect + "上がった!" }; LogController.logController.printText(messeage).then(bm.AttackToPlayer); break; default: break; } my_items.Remove(my_items[i]); break; } } } Back(); statusWindow.GetComponent <StatusController>().Print(); } }