Esempio n. 1
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        internal Rod(IReadonlyAdventureGame game, params string[] nouns) : base(game, nouns)
        {
            ItemId     = Item.Rod;
            Name       = "black *rod* with a rusty star on one end";
            PluralName = "black *rods* with rusty stars on the ends";
            IsActive   = true;
            Contents   = new List <IAdventureItem>();
            IsPortable = true;

            // Using the rod when at the fissure, creates a crystal bridge
            var use = new ItemInteraction(Game, "use", "wave");

            use.RegisteredInteractions.Add(new DisplayForLocation("You wave the rod with a flourish. The air shimmers and a beautiful crystal bridge appears, spanning the fissure to the west!",
                                                                  Location.FissureEast));
            use.RegisteredInteractions.Add(new DisplayForLocation("You wave the rod with a flourish.. The air shimmers and a beautiful crystal bridge appears, spanning the fissure to the east!!",
                                                                  Location.FissureWest));
            use.RegisteredInteractions.Add(new AddToLocation(ItemFactory.GetInstance(Game, Item.CrystalBridge)));

            use.RegisteredInteractions.Add(new AddMoves(new List <IPlayerMove>
            {
                new PlayerMove("You cautiously cross the crystal bridge...", Location.FissureWest, "west", "w", "bridge"),
            }, Game, Location.FissureEast));
            use.RegisteredInteractions.Add(new AddMoves(new List <IPlayerMove>
            {
                new PlayerMove("You step out onto the crystal bridge...", Location.FissureEast, "east", "e", "bridge"),
            }, Game, Location.FissureWest));

            Interactions.Add(use);
        }
Esempio n. 2
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        private Grate(IReadonlyAdventureGame game, params string[] nouns) : base(game, nouns)
        {
            ItemId         = Item.Grate;
            Name           = "strong steel grate";
            PluralName     = "strong steel grates";
            IsPortable     = false;
            IsOpen         = false;
            IsLocked       = true;
            ItemIdToUnlock = Item.Key;

            var open = new ItemInteraction(Game, "open");

            open.RegisteredInteractions.Add(new Open());
            Interactions.Add(open);

            var unlock = new ItemInteraction(Game, "unlock");

            unlock.RegisteredInteractions.Add(new Unlock());
            unlock.RegisteredInteractions.Add(new DisplayForLocation("You open the grate and see a dark space below it. A rusty iron ladder leads down into pitch blackness!", Location.Depression));
            unlock.RegisteredInteractions.Add(new DisplayForLocation("You open the grate and see the way out of the caves above you. A rusty iron ladder leads up to the daylight!", Location.Cave1));
            unlock.RegisteredInteractions.Add(new AddMoves(new List <IPlayerMove>
            {
                new PlayerMove("With growing trepidation, you descend the ladder...", Location.Cave1, "down", "d", "ladder", "underground"),
            }, Game, Location.Depression));
            unlock.RegisteredInteractions.Add(new AddMoves(new List <IPlayerMove>
            {
                new PlayerMove("You climb the rusty ladder and emerge into the light!", Location.Depression, "up", "ladder", "surface", "climb"),
            }, Game, Location.Cave1));

            Interactions.Add(unlock);
        }
Esempio n. 3
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        internal Bird(IReadonlyAdventureGame game, params string[] nouns) : base(game, nouns)
        {
            ItemId            = Item.Bird;
            Name              = "little *bird* singing cheerfully";
            PluralName        = "little *birds* singing cheerfully";
            IsPortable        = true;
            IsActive          = true;
            MustBeContainedIn = Item.Cage;
            Slots             = 0;

            PreventTakeItemId = Item.Rod;
            PreventTakeText   = "The *bird* was unafraid when you entered, but as you approach " +
                                "it becomes disturbed and you cannot catch it.";

            var free = new ItemInteraction(Game, "use", "free", "release");

            free.RegisteredInteractions.Add(new Display("You open the cage and the bird flies out."));
            free.RegisteredInteractions.Add(new RemoveFromInventory());
            free.RegisteredInteractions.Add(new AddToLocation(this));
            Interactions.Add(free);

            var catchInteraction = new ItemInteraction(Game, "catch", "capture", "trap");

            catchInteraction.RegisteredInteractions.Add(new AliasCommand(new Take(game, "take")));
            Interactions.Add(catchInteraction);
        }
Esempio n. 4
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        internal Lamp(IReadonlyAdventureGame game, params string[] nouns) : base(game, nouns)
        {
            ItemId          = Item.Lamp;
            Name            = "battered *lamp*";;
            PluralName      = "battered *lamps*";
            IsPortable      = true;
            IsEndlessSupply = false;
            Slots           = 0; // Takes up no space in inventory

            var light = new ItemInteraction(Game, "light");

            light.RegisteredInteractions.Add(new ActivateItem("The lamp shines brightly."));
            light.RegisteredInteractions.Add(new UpdateItemName("battered *lamp* which is lit"));
            light.RegisteredInteractions.Add(new AddPlayerStatus(PlayerStatus.HasLight));

            Interactions.Add(light);

            var extinguish = new ItemInteraction(Game, "extinguish", "ext");

            extinguish.RegisteredInteractions.Add(new DeactivateItem("The lamp turns off."));
            extinguish.RegisteredInteractions.Add(new UpdateItemName("battered *lamp*"));
            extinguish.RegisteredInteractions.Add(new RemovePlayerStatus(PlayerStatus.HasLight));

            Interactions.Add(extinguish);
        }
Esempio n. 5
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 // Use this for initialization
 void Start()
 {
     dogC      = dog.GetComponent <DogControls> ();
     doorC     = door.GetComponent <ItemInteraction> ();
     elevatorC = elevator.GetComponent <ItemInteraction> ();
     cameraC   = camera.GetComponent <LightSoundControl> ();
 }
Esempio n. 6
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 public void MouthButton()
 {
     for (int i = 0; i < optionsImages.Length; i++)
     {
         optionsImages[i].CrossFadeAlpha(0, 0.25f, false);
         showingMenu = false;
     }
     if (currentItem != null)
     {
         DialogueManager.Instance.StartDialogue(currentItem.Mouth, currentItem.VoiceOversMouth);
     }
     if (currentDoor != null)
     {
         DialogueManager.Instance.StartDialogue(currentDoor.Mouth, currentDoor.VoiceOversMouth);
     }
     if (currentGhost != null && GhostInteraction.Saveable)
     {
         DialogueManager.Instance.StartDialogue(currentGhost.MouthSaveable, currentGhost.VoiceOversSaveable);
         currentGhost.Ghost.material = currentGhost.Happy;
         foreach (ParticleSystem p in currentGhost.Tears)
         {
             p.Stop();
         }
         StartCoroutine(door.Open(openDoor.transform.rotation));
     }
     else if (currentGhost != null)
     {
         DialogueManager.Instance.StartDialogue(currentGhost.Mouth, currentGhost.VoiceOversMouth);
     }
     currentItem  = null;
     currentGhost = null;
     currentDoor  = null;
 }
Esempio n. 7
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    public void Add(Item item)
    {
        foreach (Slot s in InventorySlots)
        {
            if (!s.Empty)
            {
                continue;
            }
            else
            {
                s.Item  = item;
                s.Empty = false;
                Images[s.SlotNumber].gameObject.AddComponent <ItemInteraction>();
                ItemInteraction interaction = Images[s.SlotNumber].gameObject.GetComponent <ItemInteraction>();
                interaction.Name            = item.ItemInteraction.Name;
                interaction.Mouth           = item.ItemInteraction.Mouth;
                interaction.Eyes            = item.ItemInteraction.Eyes;
                interaction.HandAfterPickup = item.ItemInteraction.HandAfterPickup;
                interaction.Hand            = item.ItemInteraction.HandAfterPickup;
                interaction.Image           = item.ItemInteraction.Image;
                interaction.VoiceOversMouth = item.ItemInteraction.VoiceOversMouth;
                interaction.VoiceOversEyes  = item.ItemInteraction.VoiceOversEyes;
                interaction.VoiceOversHand  = item.ItemInteraction.VoiceOversHand;

                Images[s.SlotNumber].gameObject.GetComponent <Button>().onClick.AddListener(delegate { OnUseItem(interaction); });
                break;
            }
        }
        Draw();
    }
Esempio n. 8
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        internal Bottle(IReadonlyAdventureGame game, params string[] nouns) : base(game, nouns)
        {
            ItemId        = Item.Bottle;
            Name          = "small glass *bottle*";
            PluralName    = "small glass *bottles*";
            IsContainer   = true;
            IsPortable    = true;
            IsTransparent = true;

            var smash = new ItemInteraction(Game, "smash", "break");

            smash.RegisteredInteractions.Add(new Display("You smash the bottle and glass flies everywhere!"));
            smash.RegisteredInteractions.Add(new RemoveFromInventory());
            smash.RegisteredInteractions.Add(new AddToLocation(new BrokenGlass(Game)));
            Interactions.Add(smash);

            var fill = new ItemInteraction(Game, "fill");

            fill.RegisteredInteractions.Add(new Display("You reach down and fill the bottle with water."));
            fill.RegisteredInteractions.Add(new AddToItemContents(ItemFactory.GetInstance(Game, Item.PintOfWater)));
            Interactions.Add(fill);

            //var empty = new ItemInteraction(Game, "empty", "pour"););
            //Interactions.Add(empty);
        }
Esempio n. 9
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 public void OnUseItem(ItemInteraction i)
 {
     if (!i.Name.Contains(" in inventory"))
     {
         i.Name = i.Name + " in inventory";
     }
     RadialMenu(i);
 }
Esempio n. 10
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 public static bool isInBag(ItemInteraction item)
 {
     bool found=false;
     for (int i = 0; i < objects.Count && !found; i++)
     {
         found = (objects[i] == item.gameObject);
     }
     return found;
 }
Esempio n. 11
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 public Item(string name, string[] eyes, string[] mouth, string[] hand, string[] handAfterPickup, Sprite image, ItemInteraction itemInteraction)
 {
     Name            = name;
     Eyes            = eyes;
     Mouth           = mouth;
     Hand            = hand;
     HandAfterPickup = handAfterPickup;
     Image           = image;
     ItemInteraction = itemInteraction;
 }
Esempio n. 12
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 //Controls the menu object's scaling.
 public void setItemScale()
 {
     //If the game object is selected and exists...(not null)
     if (selectedMenuObject != null)
     {
         //Get the item interaction script and set the scaling of the item.
         ItemInteraction objcIntS = selectedMenuObject.GetComponent <ItemInteraction>();
         objcIntS.movementSetting = itemMovementType.scale;
     }
 }
Esempio n. 13
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        internal Troll(IReadonlyAdventureGame game, params string[] nouns) : base(game, nouns)
        {
            ItemId     = Item.Troll;
            Name       = "large troll barring your way";
            PluralName = "large trolls barring your way";
            IsCreature = true;

            var kill = new ItemInteraction(Game, "kill", "slay", "murder", "attack");

            Interactions.Add(kill);
        }
Esempio n. 14
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        internal ShadowyFigure(IReadonlyAdventureGame game, params string[] nouns) : base(game, nouns)
        {
            ItemId     = Item.ShadowyFigure;
            Name       = "shadowy *figure* peering at you through the window";
            PluralName = "shadowy *figures* peering at you through the window";
            IsPortable = false;

            var wave = new ItemInteraction(Game, "wave");

            wave.RegisteredInteractions.Add(new Display("The shadowy figure waves back at you. Is it trying to get your attention?"));
            Interactions.Add(wave);
        }
    public void deliver(ItemInteraction item)
    {
        item.playSound();
        this.shelve.GetComponent <ShelveInteraction>().storeItem();
        ScoreScript.score += 3;

        // far away
        item.transform.position = new Vector2(item.transform.position.x, item.transform.position.y + 100);

        // Trigger in 5 seconds
        StartCoroutine(this.respawnItem(item));
    }
Esempio n. 16
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        internal Water(IReadonlyAdventureGame game, params string[] nouns) : base(game, nouns)
        {
            ItemId            = Item.PintOfWater;
            Name              = "source of *water*";
            PluralName        = "source of *water*";
            IsPortable        = false;
            MustBeContainedIn = Item.None;

            var drink = new ItemInteraction(Game, "drink");

            drink.RegisteredInteractions.Add(new Display("Mmmmm, refreshing!"));
            Interactions.Add(drink);
        }
Esempio n. 17
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        internal PintOfWater(IReadonlyAdventureGame game, params string[] nouns) : base(game, nouns)
        {
            ItemId            = Item.PintOfWater;
            Name              = "pint of *water*";
            PluralName        = "pints of *water*";
            IsPortable        = false;
            IsEndlessSupply   = true;
            MustBeContainedIn = Item.Bottle;

            var drink = new ItemInteraction(Game, "drink");

            Interactions.Add(drink);
        }
Esempio n. 18
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        internal Troll(IReadonlyAdventureGame game, params string[] nouns) : base(game, nouns)
        {
            ItemId     = Item.Troll;
            Name       = "large troll barring your way";
            PluralName = "large trolls barring your way";

            // Player says yes to attacking with bare hands...
            var yes = new ItemInteraction(Game, "yes");

            yes.RegisteredInteractions.Add(new RemovePlayerItemState("attack"));
            yes.RegisteredInteractions.Add(new Display("As you approach the hideous troll, it points at its sign and yells 'Pay troll!'"));
            yes.RegisteredInteractions.Add(new Display("The creature's foul breath drives you back, gasping for air."));
            Interactions.Add(yes);
        }
Esempio n. 19
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        internal Vase(IReadonlyAdventureGame game, params string[] nouns) : base(game, nouns)
        {
            ItemId     = Item.Vase;
            Name       = "delicate precious Ming *vase*";
            PluralName = "delicate precious Ming *vases*";
            IsPortable = true;
            IsTreasure = true;

            var smash = new ItemInteraction(Game, "smash", "break");

            smash.RegisteredInteractions.Add(new Display("You smash the vase and pieces fly everywhere!"));
            smash.RegisteredInteractions.Add(new RemoveFromInventory());
            smash.RegisteredInteractions.Add(new AddToLocation(new BrokenVase(Game)));
            Interactions.Add(smash);
        }
Esempio n. 20
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        internal Snake(IReadonlyAdventureGame game, params string[] nouns) : base(game, nouns)
        {
            ItemId     = Item.Snake;
            Name       = "large vicious-looking snake barring your way";
            PluralName = "large vicious-looking snakes barring your way";

            // Player says yes to attacking with bare hands...
            var yes = new ItemInteraction(Game, "yes");

            yes.RegisteredInteractions.Add(new RemovePlayerItemState("attack"));
            yes.RegisteredInteractions.Add(new Display("You lunge at the snake, trying to grapple with it..."));
            yes.RegisteredInteractions.Add(new Display("The snake sinks its envenomed fangs into your softly yielding flesh"));
            yes.RegisteredInteractions.Add(new PlayerDies(game));
            Interactions.Add(yes);
        }
Esempio n. 21
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    // Update is called once per frame
    void Update()
    {
        if (ScoreScript.gameOver)
        {
            return;
        }

        // Get objects around player
        Collider2D[] objectsNearPlayer = Physics2D.OverlapCircleAll(this.transform.position, this.radius);

        // Check player interaction
        foreach (Collider2D collider in objectsNearPlayer)
        {
            if (!this._grabbing && collider.CompareTag("ITEM"))
            {
                // Pick up item
                this._heldItem = collider;
                this._grabbing = true;

                // Pick up sound
                AudioSource audioSource = collider.GetComponent <AudioSource>();
                audioSource.Play();
            }
            else if (this._grabbing && collider.CompareTag("DELIVERY"))
            {
                // Release held item
                ItemInteraction     item     = this._heldItem.gameObject.GetComponent <ItemInteraction>();
                DeliveryInteraction delivery = collider.gameObject.GetComponent <DeliveryInteraction>();
                if (delivery.checkColor(item.color))
                {
                    this.throwItem();
                    delivery.deliver(item);
                }
            }
            else if (collider.CompareTag("CUSTOMER"))
            {
                // Slow down
                PlayerMovement movement = this.GetComponent <PlayerMovement>();
                movement.customerInteraction();
            }
        }

        // Carry item
        if (this._grabbing)
        {
            this._heldItem.transform.position = new Vector2(this.transform.position.x, (this.transform.position.y + 1.1f));
        }
    }
Esempio n. 22
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        internal Lamp(IReadonlyAdventureGame game, params string[] nouns) : base(game, nouns)
        {
            ItemId          = Item.Lamp;
            Name            = "battered *lamp*";;
            PluralName      = "battered *lamps*";
            IsPortable      = true;
            IsEndlessSupply = true;

            var light = new ItemInteraction(Game, "light");

            light.RegisteredInteractions.Add(new ActivateItem("The lamp shines brightly."));
            light.RegisteredInteractions.Add(new UpdateItemName("battered *lamp* which is lit"));
            light.RegisteredInteractions.Add(new AddPlayerStatus(PlayerStatus.HasLight));

            Interactions.Add(light);
        }
Esempio n. 23
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        internal LittleAxe(IReadonlyAdventureGame game, params string[] nouns) : base(game, nouns)
        {
            ItemId     = Item.LittleAxe;
            Name       = "small *axe*";
            PluralName = "small *axes*";
            IsPortable = true;
            IsWeapon   = true;

            var use = new ItemInteraction(Game, "use", "swing", "throw", "wield");

            use.RegisteredInteractions.Add(new Display("You attack the dwarf, throwing the little axe at it!!"));
            use.RegisteredInteractions.Add(new RemoveFromInventory());
            use.RegisteredInteractions.Add(new Chance(80));

            Interactions.Add(use);
        }
Esempio n. 24
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        internal Coins(IReadonlyAdventureGame game, params string[] nouns) : base(game, nouns)
        {
            ItemId     = Item.Coins;
            Name       = "pile of *coins*";
            PluralName = "piles of *coins*";
            IsPortable = true;
            IsTreasure = true;

            var pay = new ItemInteraction(Game, "use", "spend", "insert");

            pay.RegisteredInteractions.Add(new RemoveFromInventory());
            pay.RegisteredInteractions.Add(new AddToLocation(ItemFactory.GetInstance(Game, Item.Batteries)));
            pay.RegisteredInteractions.Add(new Display("You insert your coins into the machine, and a pack of batteries is dispensed!"));

            Interactions.Add(pay);
        }
Esempio n. 25
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        internal Leaflet(IReadonlyAdventureGame game, params string[] nouns) : base(game, nouns)
        {
            ItemId     = Item.Leaflet;
            Name       = "*leaflet*";
            PluralName = "*leaflets*";
            IsPortable = true;

            var whenRead = new StringBuilder("You read the leaflet and this is what it says:");

            whenRead.AppendLine();
            whenRead.AppendLine("Somewhere nearby lies the fabled Colossal Cave, a place of danger, mystery and, some say, magic.");
            whenRead.AppendLine("Rumours are that some have found gold in the caves. Other rumours say that no one who goes in ever comes out again...");

            var read = new ItemInteraction(Game, "read");

            read.RegisteredInteractions.Add(new Display(whenRead.ToString()));
            Interactions.Add(read);
        }
Esempio n. 26
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        internal VendingMachine(IReadonlyAdventureGame game, params string[] nouns) : base(game, nouns)
        {
            ItemId      = Item.VendingMachine;
            Name        = "vending machine selling batteries";
            PluralName  = "vending machines selling batteries";
            IsOpen      = false;
            IsContainer = false;

            var push = new ItemInteraction(Game, "push", "shove", "move", "slide");

            push.RegisteredInteractions.Add(new AddMoves(new List <IPlayerMove>
            {
                new PlayerMove(string.Empty, Location.RoughHewn, "south", "s"),
            }, Game));
            push.RegisteredInteractions.Add(new Display("You give a mighty heave on the machine, and it slides aside, revealing a passageway heading South..."));

            Interactions.Add(push);
        }
Esempio n. 27
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        internal Batteries(IReadonlyAdventureGame game, params string[] nouns) : base(game, nouns)
        {
            ItemId          = Item.Batteries;
            Name            = "packet of fresh *batteries*";
            PluralName      = "packets of fresh *batteries";
            IsPortable      = true;
            IsEndlessSupply = false;

            var installBatteries = new ItemInteraction(Game, "use", "install", "fit", "renew", "refresh");

            installBatteries.RegisteredInteractions.Add(new RemoveFromInventory());
            installBatteries.RegisteredInteractions.Add(new Display("You fit the fresh batteries into your lamp!"));
            installBatteries.RegisteredInteractions.Add(new ActivateItem("The lamp shines brightly."));
            installBatteries.RegisteredInteractions.Add(new UpdateItemName("battered *lamp* which is lit"));
            installBatteries.RegisteredInteractions.Add(new AddPlayerStatus(PlayerStatus.HasLight));
            installBatteries.RegisteredInteractions.Add(new AddToLocation(ItemFactory.GetInstance(Game, Item.SpentBatteries)));
            installBatteries.RegisteredInteractions.Add(new UpdateEventRecord(EventIds.HasLamp, 2000));

            Interactions.Add(installBatteries);
        }
Esempio n. 28
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        internal Cage(IReadonlyAdventureGame game, params string[] nouns) : base(game, nouns)
        {
            ItemId        = Item.Cage;
            Name          = "wicker *cage*";
            PluralName    = "wicker *cages*";
            IsOpen        = true;
            IsContainer   = true;
            Contents      = new List <IAdventureItem>();
            IsPortable    = true;
            IsTransparent = true;

            var open = new ItemInteraction(Game, "open");

            open.RegisteredInteractions.Add(new Open());
            Interactions.Add(open);

            var close = new ItemInteraction(Game, "close", "shut");

            close.RegisteredInteractions.Add(new Close());
            Interactions.Add(close);
        }
    private void PlayInteraction(ItemInteraction p_interaction, int p_playerId)
    {
        if (!string.IsNullOrEmpty(p_interaction.messageWhenActivated))
        {
            if (p_playerId == playersManager.activePlayer.id)
            {
                UIManager.CreateMessage(p_interaction.messageWhenActivated, MessageColor.BLUE);
            }
            //else
            //   UIManager.CreateMessage(p_interaction.messageWhenActivated, MessageColor.BLUE);
        }

        foreach (InteractionChangeItemDescription __interaction in p_interaction.changeItemDescriptions)
        {
            __interaction.target.itemDescription = __interaction.newDescription;
        }
        foreach (InteractionMoveItem __interaction in p_interaction.moveItems)
        {
            if (__interaction.oldRoom != null)
            {
                __interaction.oldRoom.items.Remove(__interaction.target);
            }
            if (__interaction.newRoom != null)
            {
                __interaction.newRoom.items.Add(__interaction.target);
            }
        }
        foreach (InteractionChangeRoomDescription __interaction in p_interaction.changeRoomDescriptions)
        {
            __interaction.target.roomDescription = __interaction.newDescription;
        }
        foreach (InteractionChangeRoomTransitionLocked __interaction in p_interaction.changeRoomTransition)
        {
            __interaction.target.adjacentRooms[(int)__interaction.direction].isLocked = __interaction.isLocked;
        }

        p_interaction.active = false;
    }
Esempio n. 30
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 public void ExamineButton()
 {
     for (int i = 0; i < optionsImages.Length; i++)
     {
         optionsImages[i].CrossFadeAlpha(0, 0.25f, false);
         showingMenu = false;
     }
     if (currentItem != null)
     {
         DialogueManager.Instance.StartDialogue(currentItem.Eyes, currentItem.VoiceOversEyes);
     }
     if (currentGhost != null)
     {
         DialogueManager.Instance.StartDialogue(currentGhost.Eyes, currentGhost.VoiceOversEyes);
     }
     if (currentDoor != null)
     {
         DialogueManager.Instance.StartDialogue(currentDoor.Eyes, currentDoor.VoiceOversEyes);
     }
     currentItem  = null;
     currentGhost = null;
     currentDoor  = null;
 }
Esempio n. 31
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        internal Dragon(IReadonlyAdventureGame game, params string[] nouns) : base(game, nouns)
        {
            ItemId     = Item.Dragon;
            Name       = "huge fierce green dragon blocking your way! The dragon is sprawled out on an expensive-looking Persian rug lying";
            PluralName = "huge fierce green dragon blocking the way! The dragon is sprawled out on an expensive-looking Persian rug lying";
            IsPortable = false;

            // Player says yes to attacking with bare hands...
            var yes = new ItemInteraction(Game, "yes");

            yes.RegisteredInteractions.Add(new RemovePlayerItemState("attack"));
            yes.RegisteredInteractions.Add(new Display("Congratulations! You have just vanquished a dragon with your bare " +
                                                       "hands! (Unbelievable, isn't it?)"));
            yes.RegisteredInteractions.Add(new RemoveFromLocation(this));
            yes.RegisteredInteractions.Add(new AddToLocation(ItemFactory.GetInstance(Game, Item.DeadDragon)));
            yes.RegisteredInteractions.Add(new StartClock("dragon"));
            yes.RegisteredInteractions.Add(new RemoveDestination(Game, Location.SecretNorthEastCanyon));
            yes.RegisteredInteractions.Add(new AddMoves(new List <IPlayerMove>
            {
                new PlayerMove(string.Empty, Location.SecretNorthSouthCanyon, "north", "n")
            }, Game, Location.SecretNorthEastCanyon));
            Interactions.Add(yes);
        }
Esempio n. 32
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 public static void removeItem(ItemInteraction item)
 {
     objects.Remove(item.gameObject);
 }
Esempio n. 33
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 public static void storeItem(ItemInteraction item)
 {
     objects.Add(item.gameObject);
 }