Esempio n. 1
0
        void _menuItemCustomizeItem_Click(object sender, EventArgs e)
        {
            FormItemInstance form = new FormItemInstance();

            form.CharacterSlot = _equipSlot;
            form.ItemInstance  = _item.Clone();
            if (form.ShowDialog(FormMain.Instance) == DialogResult.OK)
            {
                ItemInstance itemInstance = form.ItemInstance.Clone();
                itemInstance.ForceDisplay = true;
                Character.CustomItemInstances.Add(itemInstance);
                Character.OnCalculationsInvalidated();
            }
        }
Esempio n. 2
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    public GameObject CreateItemHolder(Vector3 location, ItemInstance itemInst, GameObject islandGameObject)
    {
        GameObject temp = (GameObject)GameObject.Instantiate(itemHolderPrefab, location, Quaternion.identity);

        temp.GetComponent <ItemHolder> ().itemInst         = itemInst.Clone();
        temp.GetComponent <ItemHolder> ().islandGameObject = islandGameObject;
        //temp.GetComponent<ItemHolder> () = islandGameObject;
        //temp.GetComponent<ItemHolder> ().targetNetworkID = ID;
        return(temp);
    }
Esempio n. 3
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        public MapItem PutItem(short amount, ItemInstance inv, ClientSession session)
        {
            Guid           random2       = Guid.NewGuid();
            MapItem        droppedItem   = null;
            List <MapCell> possibilities = new List <MapCell>();

            for (short x = -2; x < 3; x++)
            {
                for (short y = -2; y < 3; y++)
                {
                    possibilities.Add(new MapCell {
                        X = x, Y = y
                    });
                }
            }

            short mapX                 = 0;
            short mapY                 = 0;
            var   niceSpot             = false;
            var   orderedPossibilities = possibilities.OrderBy(_ => RandomFactory.Instance.RandomNumber()).ToList();

            for (var i = 0; i < orderedPossibilities.Count && !niceSpot; i++)
            {
                mapX = (short)(session.Character.PositionX + orderedPossibilities[i].X);
                mapY = (short)(session.Character.PositionY + orderedPossibilities[i].Y);
                if (!Map.IsWalkable(Map[mapX, mapY]))
                {
                    continue;
                }

                niceSpot = true;
            }

            if (!niceSpot)
            {
                return(null);
            }

            if (amount <= 0 || amount > inv.Amount)
            {
                return(null);
            }

            var newItemInstance = inv.Clone();

            newItemInstance.Id     = random2;
            newItemInstance.Amount = amount;
            droppedItem            = new MapItem
            {
                MapInstance = this, VNum = newItemInstance.ItemVNum, PositionX = mapX, PositionY = mapY, Amount = amount
            };
            DroppedList[droppedItem.VisualId] = droppedItem;
            inv.Amount -= amount;
            return(droppedItem);
        }
        public CustomItemInstance(Character character, ItemInstance baseInstance)
        {
            InitializeComponent();

#if !SILVERLIGHT
            this.WindowStartupLocation = System.Windows.WindowStartupLocation.CenterOwner;
            this.WindowState = System.Windows.WindowState.Normal;
#endif

            Character = character;
            CustomInstance = baseInstance.Clone();
        }
Esempio n. 5
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        public CustomItemInstance(Character character, ItemInstance baseInstance)
        {
            InitializeComponent();

#if !SILVERLIGHT
            this.WindowStartupLocation = System.Windows.WindowStartupLocation.CenterOwner;
            this.WindowState           = System.Windows.WindowState.Normal;
#endif

            Character      = character;
            CustomInstance = baseInstance.Clone();
        }
Esempio n. 6
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        public void EquipCustomisedItem(ItemInstance item, CharacterSlot equipSlot)
        {
            _item      = item;
            _equipSlot = equipSlot;
            FormItemInstance form = new FormItemInstance();

            form.CharacterSlot = _equipSlot;
            form.ItemInstance  = _item.Clone();
            if (form.ShowDialog(FormMain.Instance) == DialogResult.OK)
            {
                Character[_equipSlot] = form.ItemInstance == null ? null : form.ItemInstance.Clone();
            }
        }
Esempio n. 7
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    void CheckGrabItem()
    {
        if (itemOnTopOf != null && Input.GetKeyDown(KeyCode.E))
        {
            if (itemOnTopOf.itemInst.GetItem().type == ItemType.weapon)
            {
                if (weaponInst.GetItem().baseName != "")
                {
                    DropItem(weaponInst.Clone());
                }
                //TODO make a function so there isn't so much copy pasta
                //TODO interrupt this perhaps?
                weaponInst   = (itemOnTopOf.itemInst).Clone();
                attackAction = GetWeapon().attackDetails;
                CmdUpdateWeapon(weaponInst);
                uiControl.UpdateAbilityIconFromItem(ItemType.weapon);
                actionsController.SetWeaponBasicAttackSpeed();
                actionsController.AddWeaponAbility();

                DestroyServerItem(itemOnTopOf.gameObject);
            }
            else if (itemOnTopOf.itemInst.GetItem().type == ItemType.armor)
            {
                if (armorInst.GetItem().baseName != "")
                {
                    DropItem(armorInst.Clone());
                }
                armorInst = (itemOnTopOf.itemInst).Clone();
                movementController.SetupRolls();
                CmdUpdateArmor(armorInst);
                uiControl.UpdateAbilityIconFromItem(ItemType.armor);
                actionsController.AddArmorAbility();

                DestroyServerItem(itemOnTopOf.gameObject);
            }
            else if (itemOnTopOf.itemInst.GetItem().type == ItemType.artifact)
            {
                if (artifactInst.GetItem().baseName != "")
                {
                    DropItem(artifactInst.Clone());
                }
                artifactInst = (itemOnTopOf.itemInst).Clone();
                CmdUpdateArtifact(artifactInst);
                uiControl.UpdateAbilityIconFromItem(ItemType.artifact);
                actionsController.AddArtifactAbility();

                DestroyServerItem(itemOnTopOf.gameObject);
            }
        }
    }
Esempio n. 8
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        public void AddItemToCollectionPerformance()
        {
            var itemDef = new ItemDefinition(Guid.NewGuid())
            {
                maxStackSize = 999
            };
            var item = new ItemInstance(Guid.NewGuid(), itemDef);

            var c = new LayoutCollection <IItemInstance>(16, 4);

            BenchmarkUtility.Profile("Add item to collection of 4x4", 10000, () =>
            {
                var added = c.Add((IItemInstance)item.Clone(), 1);
            });
        }
Esempio n. 9
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 public void Select(ItemInstance item)
 {
     if (_button != null)
     {
         _button.SelectedItemInstance = item == null ? null : item.Clone();
     }
     //if (_buttonEnchant != null)
     //{
     //    ItemInstance copy = _buttonEnchant.SelectedItem.Clone();
     //    copy.EnchantId = item == null ? 0 : Math.Abs(item.Id % 10000);
     //    _buttonEnchant.SelectedItem = copy;
     //}
     _characterSlot = CharacterSlot.None;
     ItemToolTip.Instance.Hide(this);
     this.Hide();
 }
Esempio n. 10
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        public void AddItemToCollectionPerformance()
        {
            var itemDef = new ItemDefinition(Guid.NewGuid())
            {
                maxStackSize = 999
            };
            var item = new ItemInstance(Guid.NewGuid(), itemDef);
            var c    = new Collection <IItemInstance>(16, new NullLogger());

            var items = new IItemInstance[10001];

            for (int j = 0; j < items.Length; j++)
            {
                items[j] = (IItemInstance)item.Clone();
            }

            int i = 0;

            BenchmarkUtility.Profile("Add item to collection of 16", 10000, () =>
            {
                var added = c.Add(items[i++], 1);
            });
        }
Esempio n. 11
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 public CustomItemInstance(Character character, ItemInstance baseInstance)
 {
     InitializeComponent();
     Character      = character;
     CustomInstance = baseInstance.Clone();
 }