public void ResetInfo(DEM_Item dem, ItemInfoDdoCollections collct, long realId, E_Item resItem) { resItem.ResetRealId(realId); DDO_EquipmentInfo eqDdo; if (!collct.TryGetEquipment(realId, out eqDdo)) { (resItem as E_EquipmentItem).ResetEquipmentData(0, new (ActorUnitConcreteAttributeType, int) [0], new List <short> (), new List <DE_GemData> ());
public void ResetInfo(DEM_Item dem, ItemInfoDdoCollections collct, long realId, E_Item resItem) { resItem.ResetRealId(realId); DDO_EnchantmentInfo info; if (!collct.TryGetEnchantment(realId, out info)) { (resItem as E_EnchantmentItem).ResetEnchantmentData(new List <(ActorUnitConcreteAttributeType, int)> ()); return; } (resItem as E_EnchantmentItem).ResetEnchantmentData(new List <(ActorUnitConcreteAttributeType, int)> (info.m_attrArr)); }
public void ResetInfo(DEM_Item dem, ItemInfoDdoCollections collct, long realId, E_Item resItem) { resItem.ResetRealId(realId); }