public void ResetInfo(DEM_Item dem, ItemInfoDdoCollections collct, long realId, E_Item resItem)
                {
                    resItem.ResetRealId(realId);
                    DDO_EquipmentInfo eqDdo;

                    if (!collct.TryGetEquipment(realId, out eqDdo))
                    {
                        (resItem as E_EquipmentItem).ResetEquipmentData(0, new (ActorUnitConcreteAttributeType, int) [0], new List <short> (), new List <DE_GemData> ());
                public void ResetInfo(DEM_Item dem, ItemInfoDdoCollections collct, long realId, E_Item resItem)
                {
                    resItem.ResetRealId(realId);
                    DDO_EnchantmentInfo info;

                    if (!collct.TryGetEnchantment(realId, out info))
                    {
                        (resItem as E_EnchantmentItem).ResetEnchantmentData(new List <(ActorUnitConcreteAttributeType, int)> ());
                        return;
                    }
                    (resItem as E_EnchantmentItem).ResetEnchantmentData(new List <(ActorUnitConcreteAttributeType, int)> (info.m_attrArr));
                }
 public void ResetInfo(DEM_Item dem, ItemInfoDdoCollections collct, long realId, E_Item resItem)
 {
     resItem.ResetRealId(realId);
 }