/// <summary>When a menu is open (<see cref="Game1.activeClickableMenu"/> isn't null), raised after that menu is drawn to the sprite batch but before it's rendered to the screen.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> private void onRenderedActiveMenu(object sender, RenderedActiveMenuEventArgs e) { if (activeMenu == null) { return; } e.SpriteBatch.Draw(hsl, new Vector2((Game1.viewport.Width - hsl.Width) / 2, 32), Color.White); activeMenu.drawMouse(e.SpriteBatch); }