void Update() { if (Time.timeScale == 0) { return; } if (time > 0) { time -= Time.deltaTime; if (time >= 23) { itemGenerator.SetParameter(1, 1.8f, 10 * hardCore); } else if (time >= 12) { itemGenerator.SetParameter(0.8f, 2.4f, 14.4f * hardCore); } else if (time >= 5) { itemGenerator.SetParameter(0.5f, 3.3f, 10 * hardCore); } else { itemGenerator.SetParameter(0.7f, 2.4f, 10.5f * hardCore); } if (rndTime <= time && time < rndTime + 1 && GenerateGoldenApple) { GenerateGoldenApple = !GenerateGoldenApple; itemGenerator.GenerateGoldenApple(); } Timer.text = $"TIME: {time:F1}"; Score.text = $"Score: {point}"; return; } ToGameOverScene(); if (Input.GetKeyDown(KeyCode.Space)) { Init.GetComponent <Init>().ReLoad(); } }