public bool CheckGameData(int slot, List <String> levelData, List <ItemBox> weapon1Box, List <ItemBox> weapon2Box, List <ItemBox> shield1Box, List <ItemBox> charm1Box) { StreamReader inputFile; bool checkSuccessful = true; try { inputFile = File.OpenText("SaveGame" + slot.ToString()); //Put the get items methods in their own class with the weapon factories levelData.RemoveAt(slot); levelData.Insert(slot, "Level " + inputFile.ReadLine() + " " + inputFile.ReadLine() + " hitpoints."); weapon1Box.ElementAt(slot).ReplaceItem(ItemFactoryContainer.GetWeaponFromID(int.Parse(inputFile.ReadLine()))); weapon2Box.ElementAt(slot).ReplaceItem(ItemFactoryContainer.GetWeaponFromID(int.Parse(inputFile.ReadLine()))); shield1Box.ElementAt(slot).ReplaceItem(ItemFactoryContainer.GetShieldFromID(int.Parse(inputFile.ReadLine()))); charm1Box.ElementAt(slot).ReplaceItem(ItemFactoryContainer.GetCharmFromID(int.Parse(inputFile.ReadLine()))); inputFile.Close(); } catch { checkSuccessful = false; } return(checkSuccessful); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here ItemFactoryContainer.Initialize(Content); CurrentScreen = new MainMenuScreen(OnScreenChanged); }
private bool LoadGame(int slot) { TradeContents = new TradeScreenContents(); StreamReader inputFile; bool loadSuccessful = true; try { inputFile = File.OpenText("SaveGame" + slot.ToString()); //TODO: Clean up this code //TODO: Saving and loading functions don't match TradeContents.Level = int.Parse(inputFile.ReadLine()); TradeContents.Health = int.Parse(inputFile.ReadLine()); //oldHealth = Health; //player1.HitPoints = Health; TradeContents.Weapon1 = ItemFactoryContainer.GetWeaponFromID(int.Parse(inputFile.ReadLine())); //oldWeapon1 = weapon1; //player1.Weapon1 = weapon1; TradeContents.Weapon2 = ItemFactoryContainer.GetWeaponFromID(int.Parse(inputFile.ReadLine())); //oldWeapon2 = weapon2; //player1.Weapon2 = weapon2; TradeContents.Shield1 = ItemFactoryContainer.GetShieldFromID(int.Parse(inputFile.ReadLine())); //oldShield1 = shield1; //player1.Shield1 = shield1; TradeContents.Charm1 = ItemFactoryContainer.GetCharmFromID(int.Parse(inputFile.ReadLine())); //oldCharm1 = charm1; //player1.Charm1 = charm1; List <Item> items = new List <Item>(); for (int i = 0; i < 3; i++) { switch (int.Parse(inputFile.ReadLine())) { case -1: items.Add(null); inputFile.ReadLine(); break; case 0: items.Add(ItemFactoryContainer.GetWeaponFromID(int.Parse(inputFile.ReadLine()))); break; case 1: items.Add(ItemFactoryContainer.GetShieldFromID(int.Parse(inputFile.ReadLine()))); break; case 2: items.Add(ItemFactoryContainer.GetCharmFromID(int.Parse(inputFile.ReadLine()))); break; } } TradeContents.Item1 = items.ElementAt(0); TradeContents.Item2 = items.ElementAt(1); TradeContents.Item3 = items.ElementAt(2); inputFile.Close(); } catch { loadSuccessful = false; } return(loadSuccessful); }