internal CubeDropper(Puzzle owner) : base(owner) { Type = TypeName; deletable = true; ItemFacing = new ItemFacing(Direction.NegZ, Direction.X); cubeConnectionReceiver = new SingleConnectionPointReceiver(this, "CONNECTION_BOX_DROPPER"); ConnectionReceiver = new ConnectionLogicReceiver(this); }
private void SetItemFacing(ItemFacing facing) { activeItem.Facing = facing; }