Esempio n. 1
0
        private ItemEquipmentCube MapCube(ItemId itemId, ItemEquipmentSlot slot)
        {
            if (!CubeHelper.IsCube(itemId))
            {
                return(ItemEquipmentCube.None);
            }
            switch (slot)
            {
            case ItemEquipmentSlot.Head:
            case ItemEquipmentSlot.Shoulders:
            case ItemEquipmentSlot.Hands:
            case ItemEquipmentSlot.Wrists:
            case ItemEquipmentSlot.Waist:
            case ItemEquipmentSlot.Legs:
            case ItemEquipmentSlot.Feet:
            case ItemEquipmentSlot.Torso:
                return(ItemEquipmentCube.Armor);

            case ItemEquipmentSlot.Neck:
            case ItemEquipmentSlot.LeftFinger:
            case ItemEquipmentSlot.RightFinger:
                return(ItemEquipmentCube.Jewelery);

            case ItemEquipmentSlot.Mainhand:
            case ItemEquipmentSlot.Offhand:
                return(ItemEquipmentCube.Weapon);

            default:
                throw new ArgumentOutOfRangeException();
            }
        }
Esempio n. 2
0
        public static bool TryItemEquipmentSlotFromString(string value, out ItemEquipmentSlot slot)
        {
            switch (value)
            {
            case "neck":
                slot = ItemEquipmentSlot.Neck;
                break;

            case "right-hand":
            case "offHand":     // detailed-hero-items
                slot = ItemEquipmentSlot.Offhand;
                break;

            case "left-hand":
            case "mainHand":     // detailed-hero-items
                slot = ItemEquipmentSlot.Mainhand;
                break;

            case "waist":
                slot = ItemEquipmentSlot.Waist;
                break;

            case "feet":
                slot = ItemEquipmentSlot.Feet;
                break;

            case "bracers":
                slot = ItemEquipmentSlot.Wrists;
                break;

            case "torso":
                slot = ItemEquipmentSlot.Torso;
                break;

            case "hands":
                slot = ItemEquipmentSlot.Hands;
                break;

            case "head":
                slot = ItemEquipmentSlot.Head;
                break;

            case "legs":
                slot = ItemEquipmentSlot.Legs;
                break;

            case "left-finger":
            case "leftFinger":     // detailed-hero-items
                slot = ItemEquipmentSlot.LeftFinger;
                break;

            case "right-finger":
            case "rightFinger":     // detailed-hero-items
                slot = ItemEquipmentSlot.RightFinger;
                break;

            case "shoulders":
                slot = ItemEquipmentSlot.Shoulders;
                break;

            case "follower-left-finger":
            case "follower-right-finger":
            case "follower-right-hand":
            case "follower-left-hand":
            case "follower-neck":
                slot = default;
                return(false);

            default:
                throw new DiabloApiEnumConversionException(nameof(value), value);
            }

            return(true);
        }