Esempio n. 1
0
        public override ItemRandomSuffixEntry ConvertTo(byte[] rawData, ref int id)
        {
            ItemRandomSuffixEntry entry = new ItemRandomSuffixEntry();
            uint num = 5;
            int field = 0;
            entry.Id = id = DBCRecordConverter.GetInt32(rawData, field++);
            field += 0x12;
            entry.Enchants = new ItemEnchantmentEntry[num];
            entry.Values = new int[num];
            for (int i = 0; i < num; i++)
            {
                uint num4 = DBCRecordConverter.GetUInt32(rawData, field);
                if (num4 != 0)
                {
                    ItemEnchantmentEntry enchantmentEntry = EnchantMgr.GetEnchantmentEntry(num4);
                    if (enchantmentEntry != null)
                    {
                        entry.Enchants[i] = enchantmentEntry;
                        entry.Values[i] = DBCRecordConverter.GetInt32(rawData, field + ((int) num));
                    }
                }

                field++;
            }

            ArrayUtil.Trunc<ItemEnchantmentEntry>(ref entry.Enchants);
            ArrayUtil.TruncVals<int>(ref entry.Values);
            return entry;
        }
Esempio n. 2
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        public override SpellFailedReason Initialize()
        {
            if (m_cast.TargetItem == null)
            {
                return(SpellFailedReason.ItemGone);
            }

            if (m_cast.TargetItem.Template.Level < Effect.Spell.BaseLevel)
            {
                return(SpellFailedReason.TargetLowlevel);
            }

            enchantEntry = EnchantMgr.GetEnchantmentEntry((uint)Effect.MiscValue);
            if (enchantEntry == null)
            {
                log.Error("Spell {0} refers to invalid EnchantmentEntry {1}", Effect.Spell, Effect.MiscValue);
                return(SpellFailedReason.Error);
            }
            if (!enchantEntry.CheckRequirements(m_cast.CasterUnit))
            {
                return(SpellFailedReason.MinSkill);
            }

            return(SpellFailedReason.Ok);
        }
Esempio n. 3
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        public void ApplyEnchant(int enchantEntryId, EnchantSlot enchantSlot, int duration, int charges, bool applyBoni)
        {
            if (enchantEntryId == 0)
            {
                return;
            }
            ItemEnchantmentEntry enchantmentEntry = EnchantMgr.GetEnchantmentEntry((uint)enchantEntryId);

            if (enchantmentEntry == null)
            {
                return;
            }
            ApplyEnchant(enchantmentEntry, enchantSlot, duration, charges, applyBoni);
        }
Esempio n. 4
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        /// <summary>
        /// Adds a new the <see cref="ItemEnchantment"/> to the given Slot.
        /// Will remove any existing Enchantment in that slot.
        /// </summary>
        /// <param name="enchantSlot"></param>
        public void ApplyEnchant(ItemEnchantmentEntry enchantEntry,
                                 EnchantSlot enchantSlot,
                                 int duration,
                                 int charges,
                                 bool applyBoni)
        {
            // TODO: Add charges
            if (m_enchantments == null)
            {
                m_enchantments = new ItemEnchantment[(int)EnchantSlot.End];
            }

            if (m_enchantments[(int)enchantSlot] != null)
            {
                RemoveEnchant(enchantSlot);
            }

            var enchant = new ItemEnchantment(enchantEntry, enchantSlot, DateTime.Now, duration);

            m_enchantments[(int)enchantSlot] = enchant;
            m_record.SetEnchant(enchantSlot, (int)enchant.Entry.Id, duration);

            SetEnchantId(enchantSlot, enchantEntry.Id);
            SetEnchantDuration(enchantSlot, duration);
            if (charges > 0)
            {
                SetEnchantCharges(enchantSlot, charges - 1);
            }

            var owner = OwningCharacter;

            if (owner != null)
            {
                EnchantMgr.ApplyEnchantToItem(this, enchant);

                if (enchant.Entry.GemTemplate != null)
                {
                    owner.Inventory.ModUniqueCount(enchant.Entry.GemTemplate, 1);
                }
                OnOwnerReceivedNewEnchant(enchant);

                if (applyBoni && IsEquippedItem)
                {
                    // render on Character and apply boni
                    SetEnchantEquipped(enchant);
                }
            }
        }
Esempio n. 5
0
        /// <summary>
        /// Applies a set of random enchants in the prop slots between from and to
        /// </summary>
        public bool ApplyRandomEnchants(List <ItemRandomEnchantEntry> entries, EnchantSlot from, EnchantSlot to)
        {
            EnchantSlot enchantSlot = from;

            if (m_enchantments != null)
            {
                do
                {
                    ;
                }while(m_enchantments[(int)enchantSlot] != null &&
                       m_enchantments.Length > (int)++enchantSlot);
                if (enchantSlot > to)
                {
                    return(false);
                }
            }

            bool flag = false;

            foreach (ItemRandomEnchantEntry entry in entries)
            {
                if (Utility.Random(0.0f, 100f) < (double)entry.ChancePercent)
                {
                    ItemEnchantmentEntry enchantmentEntry = EnchantMgr.GetEnchantmentEntry(entry.EnchantId);
                    if (enchantmentEntry != null)
                    {
                        ApplyEnchant(enchantmentEntry, enchantSlot, 0, 0, true);
                        flag = true;
                        do
                        {
                            ;
                        }while(m_enchantments[(int)enchantSlot] != null && ++enchantSlot <= to);
                        if (enchantSlot > to)
                        {
                            return(true);
                        }
                    }
                }
            }

            return(flag);
        }
Esempio n. 6
0
        /// <summary>
        /// Adds a new the <see cref="T:WCell.RealmServer.Items.Enchanting.ItemEnchantment" /> to the given Slot.
        /// Will remove any existing Enchantment in that slot.
        /// </summary>
        /// <param name="enchantSlot"></param>
        public void ApplyEnchant(ItemEnchantmentEntry enchantEntry, EnchantSlot enchantSlot, int duration, int charges,
                                 bool applyBoni)
        {
            if (m_enchantments == null)
            {
                m_enchantments = new ItemEnchantment[12];
            }
            if (m_enchantments[(int)enchantSlot] != null)
            {
                RemoveEnchant(enchantSlot);
            }
            ItemEnchantment enchant = new ItemEnchantment(enchantEntry, enchantSlot, DateTime.Now, duration);

            m_enchantments[(int)enchantSlot] = enchant;
            m_record.SetEnchant(enchantSlot, (int)enchant.Entry.Id, duration);
            SetEnchantId(enchantSlot, enchantEntry.Id);
            SetEnchantDuration(enchantSlot, duration);
            if (charges > 0)
            {
                SetEnchantCharges(enchantSlot, charges - 1);
            }
            Character owningCharacter = OwningCharacter;

            if (owningCharacter == null)
            {
                return;
            }
            EnchantMgr.ApplyEnchantToItem(this, enchant);
            if (enchant.Entry.GemTemplate != null)
            {
                owningCharacter.Inventory.ModUniqueCount(enchant.Entry.GemTemplate, 1);
            }
            OnOwnerReceivedNewEnchant(enchant);
            if (!applyBoni || !IsEquippedItem)
            {
                return;
            }
            SetEnchantEquipped(enchant);
        }
        public override SpellFailedReason Initialize()
        {
            if (this.m_cast.TargetItem == null)
            {
                return(SpellFailedReason.ItemGone);
            }
            if ((long)this.m_cast.TargetItem.Template.Level < (long)this.Effect.Spell.BaseLevel)
            {
                return(SpellFailedReason.TargetLowlevel);
            }
            this.enchantEntry = EnchantMgr.GetEnchantmentEntry((uint)this.Effect.MiscValue);
            if (this.enchantEntry == null)
            {
                EnchantItemEffectHandler.log.Error("Spell {0} refers to invalid EnchantmentEntry {1}",
                                                   (object)this.Effect.Spell, (object)this.Effect.MiscValue);
                return(SpellFailedReason.Error);
            }

            return(!this.enchantEntry.CheckRequirements(this.m_cast.CasterUnit)
                ? SpellFailedReason.MinSkill
                : SpellFailedReason.Ok);
        }
Esempio n. 8
0
        internal void InitializeTemplate()
        {
            if (this.Names == null)
            {
                this.Names = new string[8];
            }
            if (this.Descriptions == null)
            {
                this.Descriptions = new string[8];
            }
            if (this.DefaultDescription == null)
            {
                this.DefaultDescription = "";
            }
            if (string.IsNullOrEmpty(this.DefaultName) || this.Id == 0U)
            {
                return;
            }
            this.ItemId             = (Asda2ItemId)this.Id;
            this.RequiredSkill      = SkillHandler.Get(this.RequiredSkillId);
            this.Set                = ItemMgr.GetSet(this.SetId);
            this.Lock               = LockEntry.Entries.Get <LockEntry>(this.LockId);
            this.RequiredFaction    = FactionMgr.Get(this.RequiredFactionId);
            this.RequiredProfession = SpellHandler.Get(this.RequiredProfessionId);
            this.SubClassMask       =
                (ItemSubClassMask)(1 << (int)(this.SubClass & (ItemSubClass.WeaponDagger | ItemSubClass.WeaponThrown))
                                   );
            this.EquipmentSlots    = ItemMgr.EquipmentSlotsByInvSlot.Get <EquipmentSlot[]>((uint)this.InventorySlotType);
            this.InventorySlotMask =
                (InventorySlotTypeMask)(1 << (int)(this.InventorySlotType &
                                                   (InventorySlotType.WeaponRanged | InventorySlotType.Cloak)));
            this.IsAmmo          = this.InventorySlotType == InventorySlotType.Ammo;
            this.IsKey           = this.Class == ItemClass.Key;
            this.IsBag           = this.InventorySlotType == InventorySlotType.Bag;
            this.IsContainer     = this.Class == ItemClass.Container || this.Class == ItemClass.Quiver;
            this.IsStackable     = this.MaxAmount > 1 && this.RandomSuffixId == 0U && this.RandomPropertiesId == 0U;
            this.IsTwoHandWeapon = this.InventorySlotType == InventorySlotType.TwoHandWeapon;
            this.SetIsWeapon();
            if (this.ToolCategory != ToolCategory.None)
            {
                ItemMgr.FirstTotemsPerCat[(uint)this.ToolCategory] = this;
            }
            if (this.GemPropertiesId != 0U)
            {
                this.GemProperties = EnchantMgr.GetGemproperties(this.GemPropertiesId);
                if (this.GemProperties != null)
                {
                    this.GemProperties.Enchantment.GemTemplate = this;
                }
            }

            if (this.Sockets == null)
            {
                this.Sockets = new SocketInfo[3];
            }
            else if (((IEnumerable <SocketInfo>) this.Sockets).Contains <SocketInfo>(
                         (Func <SocketInfo, bool>)(sock => sock.Color != SocketColor.None)))
            {
                this.HasSockets = true;
            }
            if (this.Damages == null)
            {
                this.Damages = DamageInfo.EmptyArray;
            }
            if (this.Resistances == null)
            {
                this.Resistances = new int[7];
            }
            if (this.SocketBonusEnchantId != 0U)
            {
                this.SocketBonusEnchant = EnchantMgr.GetEnchantmentEntry(this.SocketBonusEnchantId);
            }
            switch (this.Class)
            {
            case ItemClass.Weapon:
                this.ItemProfession = ItemProfessions.WeaponSubClassProfessions.Get <SkillId>((uint)this.SubClass);
                break;

            case ItemClass.Armor:
                this.ItemProfession = ItemProfessions.ArmorSubClassProfessions.Get <SkillId>((uint)this.SubClass);
                break;
            }

            int sheathType = (int)this.SheathType;

            if (this.Spells != null)
            {
                ArrayUtil.Prune <ItemSpell>(ref this.Spells);
                for (int index = 0; index < 5; ++index)
                {
                    this.Spells[index].Index = (uint)index;
                    this.Spells[index].FinalizeAfterLoad();
                }
            }
            else
            {
                this.Spells = ItemSpell.EmptyArray;
            }

            this.UseSpell = ((IEnumerable <ItemSpell>) this.Spells).Where <ItemSpell>(
                (Func <ItemSpell, bool>)(itemSpell =>
            {
                if (itemSpell.Trigger == ItemSpellTrigger.Use)
                {
                    return(itemSpell.Spell != null);
                }
                return(false);
            })).FirstOrDefault <ItemSpell>();
            if (this.UseSpell != null)
            {
                this.UseSpell.Spell.RequiredTargetType = this.RequiredTargetType;
                this.UseSpell.Spell.RequiredTargetId   = this.RequiredTargetId;
            }

            this.EquipSpells = ((IEnumerable <ItemSpell>) this.Spells).Where <ItemSpell>((Func <ItemSpell, bool>)(spell =>
            {
                if (spell.Trigger == ItemSpellTrigger.Equip)
                {
                    return(spell.Spell != null);
                }
                return(false);
            })).Select <ItemSpell, Spell>((Func <ItemSpell, Spell>)(itemSpell => itemSpell.Spell)).ToArray <Spell>();
            this.SoulstoneSpell = ((IEnumerable <ItemSpell>) this.Spells).Where <ItemSpell>(
                (Func <ItemSpell, bool>)(spell =>
            {
                if (spell.Trigger == ItemSpellTrigger.Soulstone)
                {
                    return(spell.Spell != null);
                }
                return(false);
            })).Select <ItemSpell, Spell>((Func <ItemSpell, Spell>)(itemSpell => itemSpell.Spell))
                                  .FirstOrDefault <Spell>();
            this.HitSpells = ((IEnumerable <ItemSpell>) this.Spells).Where <ItemSpell>((Func <ItemSpell, bool>)(spell =>
            {
                if (spell.Trigger == ItemSpellTrigger.ChanceOnHit)
                {
                    return(spell.Spell != null);
                }
                return(false);
            })).Select <ItemSpell, Spell>((Func <ItemSpell, Spell>)(itemSpell => itemSpell.Spell)).ToArray <Spell>();
            this.ConsumesAmount =
                (this.Class == ItemClass.Consumable ||
                 ((IEnumerable <ItemSpell>) this.Spells).Contains <ItemSpell>(
                     (Func <ItemSpell, bool>)(spell => spell.Trigger == ItemSpellTrigger.Consume))) &&
                (this.UseSpell == null || !this.UseSpell.HasCharges);
            this.IsHearthStone = this.UseSpell != null && this.UseSpell.Spell.IsHearthStoneSpell;
            this.IsInventory   = this.InventorySlotType != InventorySlotType.None &&
                                 this.InventorySlotType != InventorySlotType.Bag &&
                                 this.InventorySlotType != InventorySlotType.Quiver &&
                                 this.InventorySlotType != InventorySlotType.Relic;
            if (this.SetId != ItemSetId.None)
            {
                ItemSet itemSet = ItemMgr.Sets.Get <ItemSet>((uint)this.SetId);
                if (itemSet != null)
                {
                    int num = (int)ArrayUtil.Add <ItemTemplate>(ref itemSet.Templates, this);
                }
            }

            if (this.Mods != null)
            {
                ArrayUtil.TruncVals <StatModifier>(ref this.Mods);
            }
            else
            {
                this.Mods = StatModifier.EmptyArray;
            }
            this.IsCharter          = this.Flags.HasFlag((Enum)ItemFlags.Charter);
            this.RandomSuffixFactor = EnchantMgr.GetRandomSuffixFactor(this);
            if (this.IsCharter)
            {
                this.Creator = (Func <Item>)(() => (Item) new PetitionCharter());
            }
            else if (this.IsContainer)
            {
                this.Creator = (Func <Item>)(() => (Item) new Container());
            }
            else
            {
                this.Creator = (Func <Item>)(() => new Item());
            }
        }
Esempio n. 9
0
        internal void InitializeTemplate()
        {
            if (Names == null)
            {
                Names = new string[(int)ClientLocale.End];
            }

            if (Descriptions == null)
            {
                Descriptions = new string[(int)ClientLocale.End];
            }

            if (DefaultDescription == null)
            {
                DefaultDescription = "";
            }

            if (string.IsNullOrEmpty(DefaultName) || Id == 0)
            {
                // something's off with these entries
                return;
            }

            ItemId = (ItemId)Id;
            //Faction = (FactionId)Faction; // faction, 3.2.2
            RequiredSkill      = SkillHandler.Get(RequiredSkillId);
            Set                = ItemMgr.GetSet(SetId);
            Lock               = LockEntry.Entries.Get(LockId);
            RequiredFaction    = FactionMgr.Get(RequiredFactionId);
            RequiredProfession = SpellHandler.Get(RequiredProfessionId);
            SubClassMask       = (ItemSubClassMask)(1 << (int)SubClass);
            EquipmentSlots     = ItemMgr.EquipmentSlotsByInvSlot.Get((uint)InventorySlotType);
            InventorySlotMask  = (InventorySlotTypeMask)(1 << (int)InventorySlotType);
            IsAmmo             = InventorySlotType == InventorySlotType.Ammo;
            IsKey              = Class == ItemClass.Key;
            IsBag              = InventorySlotType == InventorySlotType.Bag;
            IsContainer        = Class == ItemClass.Container || Class == ItemClass.Quiver;

            // enchantables can't be stacked
            IsStackable     = MaxAmount > 1 && RandomSuffixId == 0 && RandomPropertiesId == 0;
            IsTwoHandWeapon = InventorySlotType == InventorySlotType.TwoHandWeapon;
            SetIsWeapon();

            if (ToolCategory != 0)            // && TotemCategory != TotemCategory.SkinningKnife)
            {
                ItemMgr.FirstTotemsPerCat[(uint)ToolCategory] = this;
            }

            if (GemPropertiesId != 0)
            {
                GemProperties = EnchantMgr.GetGemproperties(GemPropertiesId);
                if (GemProperties != null)
                {
                    GemProperties.Enchantment.GemTemplate = this;
                }
            }

            if (Sockets == null)
            {
                Sockets = new SocketInfo[ItemConstants.MaxSocketCount];
            }
            else if (Sockets.Contains(sock => sock.Color != 0))
            {
                HasSockets = true;
            }

            if (Damages == null)
            {
                Damages = DamageInfo.EmptyArray;
            }

            if (Resistances == null)
            {
                Resistances = new int[(int)DamageSchool.Count];
            }

            if (SocketBonusEnchantId != 0)
            {
                SocketBonusEnchant = EnchantMgr.GetEnchantmentEntry(SocketBonusEnchantId);
            }

            switch (Class)
            {
            case ItemClass.Weapon:
                ItemProfession = ItemProfessions.WeaponSubClassProfessions.Get((uint)SubClass);
                break;

            case ItemClass.Armor:
                ItemProfession = ItemProfessions.ArmorSubClassProfessions.Get((uint)SubClass);
                break;
            }

            if (SheathType == SheathType.Undetermined)
            {
                // TODO: Read sheath-id from Item.dbc
            }

            // spells
            if (Spells != null)
            {
                ArrayUtil.Prune(ref Spells);
                for (int i = 0; i < 5; i++)
                {
                    Spells[i].Index = (uint)i;
                    Spells[i].FinalizeAfterLoad();
                }
            }
            else
            {
                Spells = ItemSpell.EmptyArray;
            }

            UseSpell = Spells.Where(itemSpell => itemSpell.Trigger == ItemSpellTrigger.Use && itemSpell.Spell != null).FirstOrDefault();
            if (UseSpell != null)
            {
                UseSpell.Spell.RequiredTargetType = RequiredTargetType;
                UseSpell.Spell.RequiredTargetId   = RequiredTargetId;
            }

            EquipSpells = Spells.Where(spell => spell.Trigger == ItemSpellTrigger.Equip && spell.Spell != null).Select(itemSpell =>
                                                                                                                       itemSpell.Spell).ToArray();

            SoulstoneSpell = Spells.Where(spell => spell.Trigger == ItemSpellTrigger.Soulstone && spell.Spell != null).Select(itemSpell =>
                                                                                                                              itemSpell.Spell).FirstOrDefault();

            HitSpells = Spells.Where(spell => spell.Trigger == ItemSpellTrigger.ChanceOnHit && spell.Spell != null).Select(itemSpell =>
                                                                                                                           itemSpell.Spell).ToArray();

            if (UseSpell != null && (UseSpell.Id == SpellId.Learning || UseSpell.Id == SpellId.Learning_2))
            {
                // Teaching
                TeachSpell = Spells.Where(spell => spell.Trigger == ItemSpellTrigger.Consume).FirstOrDefault();
            }

            ConsumesAmount =
                (Class == ItemClass.Consumable ||
                 Spells.Contains(spell => spell.Trigger == ItemSpellTrigger.Consume)) &&
                (UseSpell == null || !UseSpell.HasCharges);

            IsHearthStone = UseSpell != null && UseSpell.Spell.IsHearthStoneSpell;

            IsInventory = InventorySlotType != InventorySlotType.None &&
                          InventorySlotType != InventorySlotType.Bag &&
                          InventorySlotType != InventorySlotType.Quiver &&
                          InventorySlotType != InventorySlotType.Relic;

            // find set
            if (SetId != 0)
            {
                var set = ItemMgr.Sets.Get((uint)SetId);
                if (set != null)
                {
                    ArrayUtil.Add(ref set.Templates, this);
                }
            }

            // truncate arrays
            if (Mods != null)
            {
                ArrayUtil.TruncVals(ref Mods);
            }
            else
            {
                Mods = StatModifier.EmptyArray;
            }

            IsCharter = Flags.HasFlag(ItemFlags.Charter);

            RandomSuffixFactor = EnchantMgr.GetRandomSuffixFactor(this);

            if (IsCharter)
            {
                Creator = () => new PetitionCharter();
            }
            else if (IsContainer)
            {
                Creator = () => new Container();
            }
            else
            {
                Creator = () => new Item();
            }
        }
Esempio n. 10
0
        internal void InitializeTemplate()
        {
            if (Names == null)
            {
                Names = new string[8];
            }
            if (Descriptions == null)
            {
                Descriptions = new string[8];
            }
            if (DefaultDescription == null)
            {
                DefaultDescription = "";
            }
            if (string.IsNullOrEmpty(DefaultName) || Id == 0U)
            {
                return;
            }
            ItemId             = (Asda2ItemId)Id;
            RequiredSkill      = SkillHandler.Get(RequiredSkillId);
            Set                = ItemMgr.GetSet(SetId);
            Lock               = LockEntry.Entries.Get(LockId);
            RequiredFaction    = FactionMgr.Get(RequiredFactionId);
            RequiredProfession = SpellHandler.Get(RequiredProfessionId);
            SubClassMask       =
                (ItemSubClassMask)(1 << (int)(SubClass & (ItemSubClass.WeaponDagger | ItemSubClass.WeaponThrown))
                                   );
            EquipmentSlots    = ItemMgr.EquipmentSlotsByInvSlot.Get((uint)InventorySlotType);
            InventorySlotMask =
                (InventorySlotTypeMask)(1 << (int)(InventorySlotType &
                                                   (InventorySlotType.WeaponRanged | InventorySlotType.Cloak)));
            IsAmmo          = InventorySlotType == InventorySlotType.Ammo;
            IsKey           = Class == ItemClass.Key;
            IsBag           = InventorySlotType == InventorySlotType.Bag;
            IsContainer     = Class == ItemClass.Container || Class == ItemClass.Quiver;
            IsStackable     = MaxAmount > 1 && RandomSuffixId == 0U && RandomPropertiesId == 0U;
            IsTwoHandWeapon = InventorySlotType == InventorySlotType.TwoHandWeapon;
            SetIsWeapon();
            if (ToolCategory != ToolCategory.None)
            {
                ItemMgr.FirstTotemsPerCat[(uint)ToolCategory] = this;
            }
            if (GemPropertiesId != 0U)
            {
                GemProperties = EnchantMgr.GetGemproperties(GemPropertiesId);
                if (GemProperties != null)
                {
                    GemProperties.Enchantment.GemTemplate = this;
                }
            }

            if (Sockets == null)
            {
                Sockets = new SocketInfo[3];
            }
            else if (Sockets.Contains(
                         sock => sock.Color != SocketColor.None))
            {
                HasSockets = true;
            }
            if (Damages == null)
            {
                Damages = DamageInfo.EmptyArray;
            }
            if (Resistances == null)
            {
                Resistances = new int[7];
            }
            if (SocketBonusEnchantId != 0U)
            {
                SocketBonusEnchant = EnchantMgr.GetEnchantmentEntry(SocketBonusEnchantId);
            }
            switch (Class)
            {
            case ItemClass.Weapon:
                ItemProfession = ItemProfessions.WeaponSubClassProfessions.Get((uint)SubClass);
                break;

            case ItemClass.Armor:
                ItemProfession = ItemProfessions.ArmorSubClassProfessions.Get((uint)SubClass);
                break;
            }

            int sheathType = (int)SheathType;

            if (Spells != null)
            {
                ArrayUtil.Prune(ref Spells);
                for (int index = 0; index < 5; ++index)
                {
                    Spells[index].Index = (uint)index;
                    Spells[index].FinalizeAfterLoad();
                }
            }
            else
            {
                Spells = ItemSpell.EmptyArray;
            }

            UseSpell = Spells.Where(
                itemSpell =>
            {
                if (itemSpell.Trigger == ItemSpellTrigger.Use)
                {
                    return(itemSpell.Spell != null);
                }
                return(false);
            }).FirstOrDefault();
            if (UseSpell != null)
            {
                UseSpell.Spell.RequiredTargetType = RequiredTargetType;
                UseSpell.Spell.RequiredTargetId   = RequiredTargetId;
            }

            EquipSpells = Spells.Where(spell =>
            {
                if (spell.Trigger == ItemSpellTrigger.Equip)
                {
                    return(spell.Spell != null);
                }
                return(false);
            }).Select(itemSpell => itemSpell.Spell).ToArray();
            SoulstoneSpell = Spells.Where(
                spell =>
            {
                if (spell.Trigger == ItemSpellTrigger.Soulstone)
                {
                    return(spell.Spell != null);
                }
                return(false);
            }).Select(itemSpell => itemSpell.Spell)
                             .FirstOrDefault();
            HitSpells = Spells.Where(spell =>
            {
                if (spell.Trigger == ItemSpellTrigger.ChanceOnHit)
                {
                    return(spell.Spell != null);
                }
                return(false);
            }).Select(itemSpell => itemSpell.Spell).ToArray();
            ConsumesAmount =
                (Class == ItemClass.Consumable ||
                 Spells.Contains(
                     spell => spell.Trigger == ItemSpellTrigger.Consume)) &&
                (UseSpell == null || !UseSpell.HasCharges);
            IsHearthStone = UseSpell != null && UseSpell.Spell.IsHearthStoneSpell;
            IsInventory   = InventorySlotType != InventorySlotType.None &&
                            InventorySlotType != InventorySlotType.Bag &&
                            InventorySlotType != InventorySlotType.Quiver &&
                            InventorySlotType != InventorySlotType.Relic;
            if (SetId != ItemSetId.None)
            {
                ItemSet itemSet = ItemMgr.Sets.Get((uint)SetId);
                if (itemSet != null)
                {
                    int num = (int)ArrayUtil.Add(ref itemSet.Templates, this);
                }
            }

            if (Mods != null)
            {
                ArrayUtil.TruncVals(ref Mods);
            }
            else
            {
                Mods = StatModifier.EmptyArray;
            }
            IsCharter          = Flags.HasFlag(ItemFlags.Charter);
            RandomSuffixFactor = EnchantMgr.GetRandomSuffixFactor(this);
            if (IsCharter)
            {
                Creator = () => (Item) new PetitionCharter();
            }
            else if (IsContainer)
            {
                Creator = () => (Item) new Container();
            }
            else
            {
                Creator = () => new Item();
            }
        }