public void SelectItems() { currentItemDisplay = ItemDisplayType.Item; SetCurrentItemText(); itemOffset = 0; currentItemList = gameData.player.GetItems(); SetItemEntryList(currentItemList.Take(NumItems).ToList()); }
public void SelectArmor() { currentItemDisplay = ItemDisplayType.Armor; itemOffset = 0; if (isSell) { currentItemList = gameData.player.GetArmor(); SetItemEntryList(currentItemList.Take(NumItems).ToList()); } else { var armorList = from i in storeList where i is Armor select i; currentItemList = armorList.ToList(); SetItemEntryList(currentItemList.Take(NumItems).ToList()); } }
public void SelectWeapons() { currentItemDisplay = ItemDisplayType.Weapon; itemOffset = 0; if (isSell) { currentItemList = gameData.player.GetWeapons(); SetItemEntryList(currentItemList.Take(NumItems).ToList()); } else { var wepList = from i in storeList where i is Weapon select i; currentItemList = wepList.ToList(); SetItemEntryList(currentItemList.Take(NumItems).ToList()); } }
public void SelectItems() { currentItemDisplay = ItemDisplayType.Item; itemOffset = 0; if (isSell) { currentItemList = gameData.player.GetItems(); SetItemEntryList(currentItemList.Take(NumItems).ToList()); } else { var iList = from i in storeList where (!(i is Armor)) && (!(i is Weapon)) select i; currentItemList = iList.ToList(); SetItemEntryList(currentItemList.Take(NumItems).ToList()); } }