Esempio n. 1
0
 public void SelectItems()
 {
     currentItemDisplay = ItemDisplayType.Item;
     SetCurrentItemText();
     itemOffset      = 0;
     currentItemList = gameData.player.GetItems();
     SetItemEntryList(currentItemList.Take(NumItems).ToList());
 }
 public void SelectArmor()
 {
     currentItemDisplay = ItemDisplayType.Armor;
     itemOffset         = 0;
     if (isSell)
     {
         currentItemList = gameData.player.GetArmor();
         SetItemEntryList(currentItemList.Take(NumItems).ToList());
     }
     else
     {
         var armorList = from i in storeList
                         where i is Armor
                         select i;
         currentItemList = armorList.ToList();
         SetItemEntryList(currentItemList.Take(NumItems).ToList());
     }
 }
 public void SelectWeapons()
 {
     currentItemDisplay = ItemDisplayType.Weapon;
     itemOffset         = 0;
     if (isSell)
     {
         currentItemList = gameData.player.GetWeapons();
         SetItemEntryList(currentItemList.Take(NumItems).ToList());
     }
     else
     {
         var wepList = from i in storeList
                       where i is Weapon
                       select i;
         currentItemList = wepList.ToList();
         SetItemEntryList(currentItemList.Take(NumItems).ToList());
     }
 }
 public void SelectItems()
 {
     currentItemDisplay = ItemDisplayType.Item;
     itemOffset         = 0;
     if (isSell)
     {
         currentItemList = gameData.player.GetItems();
         SetItemEntryList(currentItemList.Take(NumItems).ToList());
     }
     else
     {
         var iList = from i in storeList
                     where (!(i is Armor)) && (!(i is Weapon))
                     select i;
         currentItemList = iList.ToList();
         SetItemEntryList(currentItemList.Take(NumItems).ToList());
     }
 }