// Use this for initialization void Start() { IC = GameObject.FindGameObjectWithTag("InventoryController").GetComponent <InventoryController> (); IPC = GameObject.FindGameObjectWithTag("InventoryPageController").GetComponent <InventoryPageController> (); IDC = GameObject.FindGameObjectWithTag("ItemDirectoryController").GetComponent <ItemDirectoryController> (); RightPanel = GameObject.FindGameObjectWithTag("RightPanel").gameObject; previousID = -1; }
// Use this for initialization void Start() { IC = GameObject.FindGameObjectWithTag("InventoryController").GetComponent <InventoryController> (); RNGC = GameObject.FindGameObjectWithTag("RNGController").GetComponent <LW_RNGController> (); IDC = GameObject.FindGameObjectWithTag("ItemDirectoryController").GetComponent <ItemDirectoryController> (); Positions = GameObject.FindGameObjectWithTag("CardPlaces").gameObject; CardHolder = GameObject.FindGameObjectWithTag("CardHolder").gameObject; }
// Use this for initialization void Start() { // Linking IC = GameObject.FindGameObjectWithTag("InventoryController").GetComponent <InventoryController>(); IDC = GameObject.FindGameObjectWithTag("ItemDirectoryController").GetComponent <ItemDirectoryController> (); PRC = GameObject.FindGameObjectWithTag("RNGController").GetComponent <P1DG_RNGController> (); CardPlaces = GameObject.FindGameObjectWithTag("CardPlaces").gameObject; CardHolder = GameObject.FindGameObjectWithTag("CardHolder").gameObject; Button btn = GetComponent <Button> (); btn.onClick.AddListener(CreateCards); }
// Use this for initialization void Start() { // Linking IC = GameObject.FindGameObjectWithTag("InventoryController").GetComponent <InventoryController>(); IDC = GameObject.FindGameObjectWithTag("ItemDirectoryController").GetComponent <ItemDirectoryController> (); Content = GameObject.FindGameObjectWithTag("Content").gameObject; TopPanel = GameObject.FindGameObjectWithTag("RightPanel").gameObject; // Correct tag, just reuse SlotOne = TopPanel.transform.GetChild(0).gameObject; SlotTwo = TopPanel.transform.GetChild(2).gameObject; ResultSlot = TopPanel.transform.GetChild(4).transform.GetChild(1).gameObject; // Load LoadLab(); }
void Start() { RNGcontroller = GameObject.FindGameObjectWithTag("RNGController").GetComponent <BF_RNGController> (); camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <BF_CameraMovement> (); IC = GameObject.FindGameObjectWithTag("InventoryController").GetComponent <InventoryController> (); IDC = GameObject.FindGameObjectWithTag("ItemDirectoryController").GetComponent <ItemDirectoryController> (); CardPlaces = GameObject.FindGameObjectWithTag("CardPlaces").gameObject; CardHolder = GameObject.FindGameObjectWithTag("CardHolder").gameObject; // Button Button btn = GetComponent <Button>(); btn.onClick.AddListener(OpenAnimation); btn.onClick.AddListener(CreateCards); btn.onClick.AddListener(MoveCamera); }
// Use this for initialization void Start() { // Singleton Behaviour if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); directory = new Dictionary <int, Item> () { { 1, new Item(1, "Crate", "Early RNG gambling", "common") }, { 2, new Item(2, "Key", "Used to open crates", "common") }, { 3, new Item(3, "Garbage Can", "Worth 0.03", "common") }, { 4, new Item(4, "Hat", "Worth 0.33", "common") }, { 5, new Item(5, "Coin", "Spare change", "common") }, { 6, new Item(6, "Fire", "Prometheus gift", "common") }, { 7, new Item(7, "Code", "What this is made of", "common") }, { 8, new Item(8, "Refined Metal", "Hmm yes quite", "common") }, { 9, new Item(9, "Season Pass", "Already made content!", "common") }, { 10, new Item(10, "Preordered Game", "Review embargo", "common") }, { 11, new Item(11, "Net Neutrality", "lost the battle and the war", "common") }, { 12, new Item(12, "Major League Chips", "x2 exp bonus", "common") }, { 13, new Item(13, "Pair of socks", "A spare", "common") }, { 14, new Item(14, "Apple", "iEat", "common") }, { 15, new Item(15, "Chicken", "Finger-licking", "common") }, { 16, new Item(16, "Ice Cube", "from the gang called", "common") }, { 17, new Item(17, "Soldier", "Generic shooter", "common") }, { 18, new Item(18, "Nuke", "Kaboom", "common") }, { 19, new Item(19, "Fakecoin", "Fake money", "common") }, { 20, new Item(20, "Fakecontract", "Fake smart contract", "common") }, { 21, new Item(21, "Major League Beverage", "Gulp gulp", "common") }, { 22, new Item(22, "Friend's Credit Card", "Free money", "common") }, { 23, new Item(23, "Casino chips", "Circular money", "common") }, { 24, new Item(24, "Burger", "Yummy", "common") }, { 25, new Item(25, "Fries", "Fried", "common") }, { 26, new Item(26, "Streaming Site", "$12 a month", "common") }, { 27, new Item(27, "Fidget Spinner", "Keeping it hip", "common") }, { 28, new Item(28, "Sun", "Warm circle", "common") }, { 29, new Item(29, "Moon", "Cheesey", "common") }, { 30, new Item(30, "Earth", "Home", "common") }, { 31, new Item(31, "VR Helmet", "The future is near", "common") }, { 32, new Item(32, "Crab", "Fruits of the sea", "common") }, { 33, new Item(33, "Crowbar", "Opening crates", "common") }, { 34, new Item(34, "Gorilla", "King of the Kongs", "common") }, { 35, new Item(35, "Sniper", "BOOM", "common") }, { 36, new Item(36, "RNG", "Luck based", "common") }, { 37, new Item(37, "Spy", "Secret intel", "common") }, { 38, new Item(38, "Magnifying Glass", "Closer", "common") }, { 39, new Item(39, "Shark Tank", "10% stake", "common") }, { 40, new Item(40, "Famous Painting", "Art", "common") }, { 41, new Item(41, "Violin", "Musical", "common") }, { 42, new Item(42, "Contemporary Art", "Exquisite taste", "common") }, { 43, new Item(43, "Baseball Bat", "Home run", "common") }, { 44, new Item(44, "Pencil", "Doodle bob", "common") }, { 45, new Item(45, "Cake", "Let them eat", "common") }, { 46, new Item(46, "Corrupted Data", "o1aD2IW68", "common") }, { 47, new Item(47, "Clock", "It's 1:04AM", "common") }, { 48, new Item(48, "Ghost", "Spooky", "common") }, { 49, new Item(49, "Chocolate", "Tasty", "common") }, { 50, new Item(50, "Snow", "It's cold", "common") }, }; // Indexing starts at 1, so put one twice Sprites = new List <Sprite> () { one, one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen, seventeen, eighteen, nineteen, twenty, twentyone, twentytwo, twentythree, twentyfour, twentyfive, twentysix, twentyseven, twentyeigth, twentynine, thirty, thirtyone, thirtytwo, thirtythree, thirtyfour, thirtyfive, thirtysix, thirtyseven, thirtyeight, thirtynine, fourty, fourtyone, fourtytwo, fourtythree, fourtyfour, fourtyfive, fourtysix, fourtyseven, fourtyeight, fourtynine, fifty }; }