//public bool detected = false; private void Awake() { GM = GetComponent <GameManager>(); checkpointsManager = GetComponent <CheckpointsManager>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>(); inputs = GameObject.FindGameObjectWithTag("Managers").GetComponent <ImputManager>(); camera = GameObject.FindGameObjectWithTag("TPCamera").GetComponent <CamaraAdjustment>(); playerAnims = player.GetComponentInChildren <PlayerAnimations>(); HUD = GetComponent <HudManager>(); weapon = player.GetComponentInChildren <WeaponManager>(); inv = GameObject.FindGameObjectWithTag("Inventory").GetComponentInChildren <Inventory>(); Items = player.GetComponentInChildren <Items>(); sound = GetComponent <SoundManager>(); peace = player.GetComponentInChildren <HealthPeace>(); CC = player.GetComponent <CloseCombat>(); //Hit = playerAnims.GetComponentInChildren<HitArea>(); itemDetector = Items.GetComponent <ItemDetector>(); throwImpact = player.GetComponentInChildren <ThrowImpact>(); stealth = player.GetComponent <StealthSystem>(); pauseMn = gameObject.GetComponent <PauseManager>(); IWM = player.GetComponentInChildren <ImprovedWeaponManager>(); Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; }
public void Initialize() { //transform.position = spawnPos; controler = GetComponent <CharacterController>(); GM = GameObject.FindGameObjectWithTag("Managers").GetComponent <GameManager>(); anims = GetComponentInChildren <PlayerAnimations>(); HUD = GameObject.FindGameObjectWithTag("Managers").GetComponent <HudManager>(); items = GetComponentInChildren <Items>(); WM = GetComponentInChildren <WeaponManager>(); CC = GetComponent <CloseCombat>(); life = GetComponentInChildren <HealthPeace>(); itemDetector = items.GetComponent <ItemDetector>(); stealth = GetComponentInChildren <StealthSystem>(); IWM = GetComponentInChildren <ImprovedWeaponManager>(); speed = walkSpeed; cam = Camera.main; camTrans = cam.transform; dodgeSpeed = dodgeNormalModeSpeed; timeOfDodge = timeOfDodgeNormalMode; timeForCanDodge = timeForCanDodgeNormalMode; normalHeight = controler.height; charControllercenterOffset = (normalHeight - crouchHeight) / 2; LoadPlayer(); }
// Use this for initialization void Start() { itemDetector = GetComponent <ItemDetector>(); player = GetComponentInParent <Player>(); }
void Start() { itemDetector = GetComponent <ItemDetector>(); Cursor.visible = cursorLocked; Cursor.lockState = CursorLockMode.Locked; }