Esempio n. 1
0
    private void Update()
    {
        if (privateDragging)
        {
            Vector3 currentPosition = new Vector3(Input.mousePosition.x - posX, Input.mousePosition.y - posY, 0);

            Vector3 worldPosition = UnityEngine.Camera.main.ScreenToWorldPoint(currentPosition);

            //Vector3 floatSnap = new Vector3(5f, 5f , 0);

            //Snap to int grid
            // worldPosition = new Vector3(Mathf.Round(worldPosition.x)/100f * 100, Mathf.Round(worldPosition.y)/100f*100);
            // worldPosition = new Vector3(Mathf.Round(worldPosition.x / floatSnap.x),Mathf.Round(worldPosition.y / floatSnap.y));

            //int intSnap;

            //floatSnap = Mathf.Round(intSnap)/2;

            transform.position = Snap.snap(worldPosition, .5f);

            if (Input.GetMouseButtonUp(0))
            {
                privateDragging = false;

                if (RubbishBin.instance.hovering == true)
                {
                    //do stuff
                    itemScript = GetComponent <ItemCost>();

                    itemScript.Refund();

                    Destroy(gameObject);
                }
            }
            globalDragging = privateDragging;
        }
    }