Esempio n. 1
0
        public IItem AddItem(Guid guid, int blueprintId, IContainer container)
        {
            ItemBlueprintBase blueprint = GetItemBlueprint(blueprintId);

            if (blueprint == null)
            {
                Log.Default.WriteLine(LogLevels.Error, $"World.AddItem: unknown blueprintId {blueprintId}");
                return(null);
            }
            IItem item = AddItem(guid, blueprint, container);

            if (item == null)
            {
                Log.Default.WriteLine(LogLevels.Error, $"World.AddItem: Unknown blueprint id {blueprintId} or type {blueprint.GetType().FullName}");
            }
            return(item);
        }
Esempio n. 2
0
        public IItem AddItem(Guid guid, ItemBlueprintBase blueprint, IContainer container)
        {
            var weaponBlueprint = blueprint as ItemWeaponBlueprint;

            if (weaponBlueprint != null)
            {
                return(AddItemWeapon(guid, weaponBlueprint, container));
            }
            var containerBlueprint = blueprint as ItemContainerBlueprint;

            if (containerBlueprint != null)
            {
                return(AddItemContainer(guid, containerBlueprint, container));
            }
            var armorBlueprint = blueprint as ItemArmorBlueprint;

            if (armorBlueprint != null)
            {
                return(AddItemArmor(guid, armorBlueprint, container));
            }
            var lightBlueprint = blueprint as ItemLightBlueprint;

            if (lightBlueprint != null)
            {
                return(AddItemLight(guid, lightBlueprint, container));
            }
            var furnitureBlueprint = blueprint as ItemFurnitureBlueprint;

            if (furnitureBlueprint != null)
            {
                return(AddItemFurniture(guid, furnitureBlueprint, container));
            }
            var jewelryBlueprint = blueprint as ItemJewelryBlueprint;

            if (jewelryBlueprint != null)
            {
                return(AddItemJewelry(guid, jewelryBlueprint, container));
            }
            var shieldBlueprint = blueprint as ItemShieldBlueprint;

            if (shieldBlueprint != null)
            {
                return(AddItemShield(guid, shieldBlueprint, container));
            }
            var keyBlueprint = blueprint as ItemKeyBlueprint;

            if (keyBlueprint != null)
            {
                return(AddItemKey(guid, keyBlueprint, container));
            }
            var portalBlueprint = blueprint as ItemPortalBlueprint;

            if (portalBlueprint != null)
            {
                IRoom destination = Rooms.FirstOrDefault(x => x.Blueprint?.Id == portalBlueprint.Destination);
                return(AddItemPortal(guid, portalBlueprint, destination, container));
            }
            // TODO: other blueprint
            Log.Default.WriteLine(LogLevels.Error, $"World.AddItem: Invalid blueprint type {blueprint.GetType().FullName}");
            return(null);
        }