protected virtual bool AttemptGiveItem() { if (items.Count == 0 || getDropOffSize() == 0) { return(false); } ItemBase item = ItemBaseUtil.newInstance(items[0]); int count = getDropOffSize(); if (ItemBaseUtil.isStack(items[0])) { // We have a stacked item, make sure to carry only what we need ItemBaseUtil.decrementStack(items[0], count); if (ItemBaseUtil.getAmount(items[0]) == 0) { // Stack no longer exists, remove it. // Don't need to set the amount on the item since it already had a =< batch size amount items.RemoveAt(0); } else { // Stack still exists, so we need to set the amount that we removed ItemBaseUtil.setAmount(item, count); } } else { // No stack, no problem! items.RemoveAt(0); } carriedItems.Add(item); return(true); }
// An item that we're going to give, or check that we can give public ItemBase AttemptTakeItem(ItemBase item, int amount = 1, bool actuallyGiveItem = true) { VicisMod.log(getPrefix(), "Attempting to give " + amount + " item " + item.GetDisplayString() + " with id = " + item.mnItemID + " and type = " + item.mType); if (getNumItems() == 0) { return(null); } for (int i = 0; i < items.Count; ++i) { if (ItemBaseUtil.compareCubeStack(items[i] as ItemCubeStack, item as ItemCubeStack)) { ItemCubeStack a = items[i] as ItemCubeStack; VicisMod.log(getPrefix(), "Found a CubeStack " + a.GetDisplayString() + ", which is storing " + a.mnAmount + " blocks"); if (a != null) { int amntTaken = Math.Min(amount, a.mnAmount); ItemCubeStack ret = new ItemCubeStack(a.mCubeType, a.mCubeValue, amntTaken); if (actuallyGiveItem) { VicisMod.log(getPrefix(), "Taking away"); a.mnAmount -= amntTaken; if (a.mnAmount <= 0) { VicisMod.log(getPrefix(), "There are " + a.mnAmount + " items for " + a.GetDisplayString() + ", removing it from items"); items.RemoveAt(i); } } MarkDirtyDelayed(); return(ret); } // a was null, this is bad. Clean up, hide the evidence VicisMod.log(getPrefix(), "Removing a null that masquaraded as an ItemCubeStack!"); items.RemoveAt(i); return(null); } else if (ItemBaseUtil.compareStack(items[i] as ItemStack, item as ItemStack)) { ItemStack a = items[i] as ItemStack; VicisMod.log(getPrefix(), "Found a Stack " + a.GetDisplayString() + ", which is storing " + a.mnAmount + " blocks"); if (a != null) { int amntTaken = Math.Min(amount, a.mnAmount); ItemStack ret = new ItemStack(a.mnItemID, amntTaken); if (actuallyGiveItem) { VicisMod.log(getPrefix(), "Taking away"); a.mnAmount -= amntTaken; if (a.mnAmount <= 0) { VicisMod.log(getPrefix(), "There are " + a.mnAmount + " items for " + a.GetDisplayString() + ", removing it from items"); items.RemoveAt(i); } } MarkDirtyDelayed(); return(ret); } // a was null, this is bad. Clean up, hide the evidence VicisMod.log(getPrefix(), "Removing a null that masquaraded as an ItemStack!"); items.RemoveAt(i); return(null); } } if (ItemBaseUtil.isStack(item)) { VicisMod.log(getPrefix(), "Could not find a stack or cube stack for " + item.GetDisplayString() + ", returning null"); return(null); } // What we're looking for is not a stack, start looking at the individual items. for (int i = 0; i < items.Count; ++i) { if (ItemBaseUtil.compareBase(items[i], item)) { ItemBase ret = items[i]; VicisMod.log(getPrefix(), "Found a " + ret.GetDisplayString() + ", with id = " + ret.mnItemID + " and type = " + ret.mType); if (actuallyGiveItem) { VicisMod.log(getPrefix(), "Removing from items"); items.RemoveAt(i); } MarkDirtyDelayed(); return(ret); } } return(null); }