Esempio n. 1
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 /// <summary>
 ///     Compares two Items to check if they are both stacks and identical
 /// </summary>
 /// <param name="item">The original Item</param>
 /// <param name="comparer">The item to compare against</param>
 /// <returns>True if both Items are stacks and the same</returns>
 public static Boolean IsStackAndSame(this ItemBase item, ItemBase comparer)
 {
     if (!item.IsStack() || !comparer.IsStack())
     {
         return(false);
     }
     return(item.As <ItemCubeStack>().Compare(comparer.As <ItemCubeStack>()) ||
            item.As <ItemStack>().Compare(item.As <ItemStack>()));
 }
Esempio n. 2
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        /// <summary>
        ///     Gets the amount of items in an ItemBase, while being Stack friendly
        /// </summary>
        /// <param name="item">The original</param>
        /// <returns>The amount of items</returns>
        public static Int32 GetAmount(this ItemBase item)
        {
            switch (item.mType)
            {
            case ItemType.ItemCubeStack:
                return(item.As <ItemCubeStack>().mnAmount);                       // If it is original type of ItemCubeStack, it shouldn't be null

            case ItemType.ItemStack:
                return(item.As <ItemStack>().mnAmount);                       // Read above note

            default:
                return(1);                        // All other original types can only have 1 original
            }
        }
Esempio n. 3
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 /// <summary>
 ///     Decrement the Stack Size by the specified amount
 /// </summary>
 /// <param name="item">The Item Stack</param>
 /// <param name="amount">The amount to increment by (Default: 1)</param>
 public static void DecrementStack(this ItemBase item, Int32 amount = 1)
 {
     if (!item.IsStack())
     {
         return;
     }
     if (item.mType == ItemType.ItemCubeStack)
     {
         item.As <ItemCubeStack>().mnAmount -= amount;
     }
     if (item.mType == ItemType.ItemStack)
     {
         item.As <ItemStack>().mnAmount -= amount;
     }
 }
Esempio n. 4
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 /// <summary>
 ///     Set the amount of items in original Item Stack
 /// </summary>
 /// <param name="item">The Item Stack</param>
 /// <param name="amount">The amount of Items</param>
 public static ItemBase SetAmount(this ItemBase item, Int32 amount)
 {
     if (!item.IsStack())
     {
         return(item);
     }
     if (item.mType == ItemType.ItemCubeStack)
     {
         item.As <ItemCubeStack>().mnAmount = amount;
     }
     if (item.mType == ItemType.ItemStack)
     {
         item.As <ItemStack>().mnAmount = amount;
     }
     return(item);
 }
        /// <summary>
        ///		Gets the amount of cubes OR items from any Enumerable ItemBase, based off of an ItemBase
        /// </summary>
        /// <param name="items">The list of items to get the total count from</param>
        /// <param name="restraints">The ItemBase which to restrain the Count to</param>
        /// <returns>The amount of Cubes or Items</returns>
        public static Int32 GetItemCount(this IEnumerable <ItemBase> items, ItemBase restraints)
        {
            if (restraints.mType != ItemType.ItemCubeStack)
            {
                return(items.GetItemCount(restraints.mnItemID));
            }

            var cube = restraints.As <ItemCubeStack>();

            return(items.GetItemCount(cube.mCubeType, cube.mCubeValue));
        }
Esempio n. 6
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 /// <summary>
 ///     Compares all possible
 /// </summary>
 /// <param name="original">The original ItemBase</param>
 /// <param name="comparer">The ItemBase to Compare Against</param>
 /// <returns>True if all major properties match</returns>
 public static Boolean CompareDeep(this ItemBase original, ItemBase comparer)
 {
     return(original.Compare(comparer) && (
                original.As <ItemCubeStack>().Compare(comparer.As <ItemCubeStack>()) ||
                original.As <ItemDurability>().Compare(comparer.As <ItemDurability>()) ||
                original.As <ItemStack>().Compare(comparer.As <ItemStack>()) ||
                original.As <ItemSingle>().Compare(comparer.As <ItemSingle>()) ||
                original.As <ItemCharge>().Compare(comparer.As <ItemCharge>()) ||
                original.As <ItemLocation>().Compare(comparer.As <ItemLocation>())
                ));
 }
        public Boolean HasItems(SegmentEntity entity, ItemBase item, out Int32 amount)
        {
            var hopper = entity.As <StorageHopper>();

            var           isCube = item.mType == ItemType.ItemCubeStack;
            ItemCubeStack cube   = null;

            if (isCube)
            {
                cube = item.As <ItemCubeStack>();
            }

            amount = !isCube?hopper.CountHowManyOfItem(item.mnItemID)
                         : hopper.CountHowManyOfType(cube.mCubeType, cube.mCubeValue);

            return(amount > 0);
        }
        public ItemBase TakeItem(SegmentEntity entity, ItemBase item)
        {
            var hopper = entity.As <StorageHopper>();

            var           isCube = item.mType == ItemType.ItemCubeStack;
            ItemCubeStack cube   = null;

            if (isCube)
            {
                cube = item.As <ItemCubeStack>();
            }

            if (!isCube)
            {
                return(hopper.RemoveSingleSpecificItemByID(item.mnItemID));
            }
            return(hopper.RemoveSingleSpecificCubeStack(cube));
        }
        public Boolean GiveItem(SegmentEntity entity, ItemBase item)
        {
            var hopper = entity.As <StorageHopper>();

            var           isCube = item.mType == ItemType.ItemCubeStack;
            ItemCubeStack cube   = null;

            if (isCube)
            {
                cube = item.As <ItemCubeStack>();
            }

            if (!isCube)
            {
                return(hopper.AddItem(item));
            }

            // Might be possible to replace with ^ as universal for Item/Cubes
            var currentStorage = hopper.mnStorageFree;

            hopper.AddCube(cube.mCubeType, cube.mCubeValue);
            return(currentStorage != hopper.mnStorageFree);
        }