public GameObject RequestSpawnBackpack(GameObject gameobj, string backpackdata, Vector3 position, Quaternion rotation) { //Debug.Log("Request spawn object : "+gameobj+" numtag : "+numtag+" num : "+num); GameObject obj = (GameObject)Instantiate(gameobj, position, rotation); ItemBackpack data = (ItemBackpack)obj.GetComponent <ItemBackpack>(); data.SetDropItem(backpackdata); NetworkServer.Spawn(obj); return(obj); }
public void PickupItemBackpackCallback(ItemBackpack item) { TargetReciveItemBackpack(connectionToClient, item.SyncItemdata); }