Esempio n. 1
0
File: Map.cs Progetto: Porkka/CDIO4
    void SpawnPotions()
    {
        Item items = new Item();
        items._potionsList = new List<ItemEffect>();

        items.GetPotionsAndRandomizeEffects();//hae potion prefabit ja randomoi niiden vaikutukset
        Manager Script = (Manager) (GameObject.Find("GaneManager").GetComponent(typeof(Manager)));
        Script.setPotionList(items);

        //foreach huoneet ja sinne item per huone testi
        int _potionCount = Random.Range(1, 4);

        for (int i = 0; i < _potionCount; i++)
        {
            int roomIndex = Random.Range(0, this._Rooms.Count - 1);
            Room room = Room.rooms[roomIndex];

            int index = Random.Range(0, 4);

            float _potionPositionX = Random.Range(room.worldPosition.x + 1, room.worldPosition.x + room.size.x - 1);
            float _potionPositionY = Random.Range(room.worldPosition.y + 1, room.worldPosition.y + room.size.y - 1);

            Vector3 spawnPoint = new Vector3(_potionPositionX, _potionPositionY);

            MonoBehaviour.Instantiate(items._potionsList[index].Item, spawnPoint, Quaternion.identity);

        }
    }