//----------Outfits---------//
    public void ShowOutfits(GComponent lastPopup, CharGame charGame, SerializablePropertys propertys)
    {
        ItemChar itemChar = charGame.DataChar;

        var pm_choise = new QuickControlList();

        for (int i = 0; i < itemChar.ItemByType.Length; i++)
        {
            ItemChar.Items items = itemChar.ItemByType[i];
            if (items.ItemList != null && items.ItemList.Length > 0)
            {
                Item.EItemType eItemType = (Item.EItemType)i;
                pm_choise.AddBt(Item.StrEItemType[i], (EventContext context) =>
                {
                    this._showOutfits2(charGame, pm_choise.contentPane, eItemType, items, propertys);
                });
            }
        }
        pm_choise.AddBt("Cancel", (EventContext context) =>
        {
            pm_choise.Dispose();
        });
        pm_choise.SetParent(InputFieldHelper.Instance.PopUp);
        lastPopup.visible = false;
        pm_choise.SetOnDispose(() =>
        {
            lastPopup.visible = true;
        });
    }
Esempio n. 2
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 void addItem(int key_or_itemCode, bool is_weapon, Item.EItemType item_type, string item_name, int item_count, int ammo_count, int item_cost, int bullet_cost)
 {
     items[key_or_itemCode]     = (new Item(item_type, item_name, key_or_itemCode, item_count, ammo_count));
     itemInfos[key_or_itemCode] = (new ItemInfo(is_weapon, item_cost, bullet_cost));
     ItemCode[Dic_Length]       = key_or_itemCode;
     Dic_Length++;
 }
 public void CheckItemBeforeEquip(CharGame charGame, Item.EItemType itemType)
 {
     if (itemType == Item.EItemType.hair)
     {
         UnEquip(charGame, Item.EItemType.accessories);
     }
     else if (itemType == Item.EItemType.accessories)
     {
         UnEquip(charGame, Item.EItemType.hair);
     }
 }
 private void _showOutfits2(CharGame charGame, GComponent lastPopup, Item.EItemType eItemType, ItemChar.Items items, SerializablePropertys propertys)
 {
     _controlPropertys_Init();
     lastPopup.visible = false;
     controlPropertys._btClose.onClick.Clear();
     controlPropertys._btClose.onClick.Add(() =>
     {
         _controlPropertys_Dispose();
         lastPopup.visible = true;
     });
     controlPropertys.SetTitle(Item.StrEItemType[(int)eItemType]);
     controlPropertys.ResetListItem();
     controlPropertys.ResetSelectItem();
     _showOutfits3(charGame, items, propertys);
     _refreshListOutfits(items);
     controlPropertys.ShowOn(InputFieldHelper.Instance.PopUp);
 }
    public bool UnEquip(CharGame charGame, Item.EItemType t)
    {
        int slot = (int)t;

        for (int i = 0; i < PropertysChar.Count; i++)
        {
            var pCheck = PropertysChar[i];
            if (pCheck.EquipSlot == slot)
            {
                if (UnEquip(charGame, pCheck) == false)
                {
                    InputFieldHelper.Instance.ShowNoti("Can't UnEquip which item same slot.");
                    return(true);
                }
            }
        }
        return(false);
    }
Esempio n. 6
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	public ItemView CreateItemView(Item.EItemType type)
	{
		ItemView itemView = null;

		switch(type)
		{
			case Item.EItemType.FLOWER:
				itemView = _flowerFactory.Allocate().GetComponent<ItemView>();
                break;
			case Item.EItemType.COIN:
				itemView = _coinFactory.Allocate().GetComponent<ItemView>();
				break;
			case Item.EItemType.QUEST_ITEM:
				itemView = _questItemFactory.Allocate().GetComponent<ItemView>();
				break;
		}

		return itemView;
    }
Esempio n. 7
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 void addDefaultItem(int key_or_itemCode, bool is_weapon, Item.EItemType item_type, string item_name, int item_count, int ammo_count, int item_cost, int bullet_cost)
 {
     items[key_or_itemCode]     = (new Item(item_type, item_name, key_or_itemCode, item_count, ammo_count));
     itemInfos[key_or_itemCode] = (new ItemInfo(is_weapon, item_cost, bullet_cost));
 }
 void AddItem(Item.EItemType item_type, int item_code, int item_count, int ammo_count, int max_bullet, int bullet_count, string item_name, int item_cost, int ammo_cost)
 {
     ItemCode[dicLength++] = item_code;
     items[item_code]      = new Item(item_type, item_code, item_count, ammo_count, max_bullet, bullet_count);
     itemInfos[item_code]  = new ItemInfo(item_name, item_cost, ammo_cost);
 }
 void AddItem(Item.EItemType item_type, int item_code, int item_count, string item_name, int item_cost)
 {
     ItemCode[dicLength++] = item_code;
     items[item_code]      = new Item(item_type, item_code, item_count);
     itemInfos[item_code]  = new ItemInfo(item_name, item_cost);
 }
Esempio n. 10
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 protected ItemView _CreateItemView(Item.EItemType type)
 {
     return(ItemViewFactory.i.CreateItemView(type));
 }