Esempio n. 1
0
        /// <summary>
        /// Create a new container for information relevant to requested User
        /// </summary>
        /// <param name="userKey"></param>
        public ItchUserRequest(string userKey)
        {
            if (string.IsNullOrEmpty(userKey))
            {
                requestError = RequestType.ErrorType.DetailsMissing; return;
            }
            string requestURL   = "https://itch.io/api/1/" + userKey + "/me";
            string jsonResponse = ItchGlobal.GetResposeHTTPAsync(requestURL).GetAwaiter().GetResult();

            if (jsonResponse == "{\"errors\":[\"invalid key\"]}")
            {
                requestError = RequestType.ErrorType.InvalidKey;
            }
            else
            {
                user = new RequestType.User();
                var jsonObject = System.Json.JsonValue.Parse(jsonResponse);
                user.avatarURL   = jsonObject["user"].ContainsKey("cover_url") ? (string)jsonObject["user"]["cover_url"] : "";
                user.displayName = jsonObject["user"].ContainsKey("display_name") ? (string)jsonObject["user"]["display_name"] : "";
                user.isDeveloper = jsonObject["user"].ContainsKey("developer") ? (bool)jsonObject["user"]["developer"] : false;
                user.userID      = jsonObject["user"].ContainsKey("id") ? (int)jsonObject["user"]["id"] : 0;
                user.profileURL  = jsonObject["user"].ContainsKey("url") ? (string)jsonObject["user"]["url"] : "";
                user.isGamer     = jsonObject["user"].ContainsKey("gamer") ? (bool)jsonObject["user"]["gamer"] : false;
                user.userName    = jsonObject["user"].ContainsKey("username") ? (string)jsonObject["user"]["username"] : "";
                user.isPressUser = jsonObject["user"].ContainsKey("press_user") ? (bool)jsonObject["user"]["press_user"] : false;
            }
        }
Esempio n. 2
0
 /// <summary>
 /// If the user has an avatar, the image will be returned in the form of a byte array.
 /// <para></para>
 /// This can then passed to various Engines/IDE's to create an image in their format.
 /// <para></para>
 /// Unity Example: Texture2D.LoadImage(ItchToolkit.ItchUserRequest.GetAvatarByteArray("URL"));
 /// </summary>
 /// <returns></returns>
 public byte[] GetAvatarByteArray()
 {
     if (!string.IsNullOrEmpty(user.avatarURL))
     {
         return(ItchGlobal.GetResposeHTTPAsyncAsByteArray(user.avatarURL).GetAwaiter().GetResult());
     }
     else
     {
         return(null);
     }
 }