Esempio n. 1
0
        internal static void ProcessTargetAssets(AssetInfo[] targetAssets)
        {
            var sceneTargets  = new List <AssetInfo>();
            var prefabTargets = new List <AssetInfo>();
            var restTargets   = new List <AssetInfo>();

            foreach (var targetAsset in targetAssets)
            {
                var type = targetAsset.Type;

                if (type == CSReflectionTools.sceneAssetType)
                {
                    sceneTargets.Add(targetAsset);
                }
                else if (type == CSReflectionTools.gameObjectType)
                {
                    prefabTargets.Add(targetAsset);
                }
                else
                {
                    restTargets.Add(targetAsset);
                }
            }

            IssuesDetector.Init(currentIssuesList);
            ProcessAssetTargets(sceneTargets, ProcessScene, Phase.Scenes, "Opening scene");
            if (IssuesFinder.operationCanceled)
            {
                return;
            }
            ProcessAssetTargets(prefabTargets, ProcessPrefab, Phase.Prefabs, "Prefab");
            if (IssuesFinder.operationCanceled)
            {
                return;
            }
            ProcessAssetTargets(restTargets, ProcessAsset, Phase.Rest, "Asset");
        }