public WorldView(WorldModel model) : base(model) { Isometric = new IsometricRenderer(); Isometric.Initialize(); Isometric.LightDirection = -0.6f; }
public WorldView(WorldModel model) : base(model) { Isometric = new IsometricRenderer(); Isometric.Lighting.LightDirection = -0.6f; MiniMap = new MiniMapTexture(); MiniMap.Initialize(); _ui = Service.Get <UserInterfaceService>(); }