private void StartLevel() { levelManager.GenerateMap(); //Set Player on Start Isle playerObject.GetComponent <CharacterController>().enabled = false; Isle startIsle = levelManager.startIsle.IsleObj; levelManager.currentIsle = startIsle.isleAbstract; playerObject.transform.position = startIsle.PlayerStartPoint.transform.position; playerObject.transform.rotation = startIsle.PlayerStartPoint.transform.rotation; playerObject.GetComponent <NavMeshTarget>().IslePosition = startIsle.transform.position; levelManager.currentIsle.IsleObj.StartIsle(); levelManager.currentIsle.IsleObj.AddBorders(); // activate Character Controller playerObject.GetComponent <CharacterController>().enabled = true; // show UI (inclusive Mini-Map) UI_Canvas ui = mr.getObject(ObjectPool.categorie.essential, (int)ObjectPool.essential.UI).GetComponent <UI_Canvas>(); ui.ShowMiniMap(); Stats stats = playerObject.GetComponent <Stats>(); ui.UpdateLive(stats.health, stats.maxHealth); ui.UpdateKeys(playerObject.GetComponent <Player>().NumberSmallKeys); }
public Landmass(Isle isle, int commoners, double chance, int gold, int penaltyAmmount, Penalty penalty, List <Loot> loot) { this.isle = isle; this.commoners = commoners; this.chance = chance; this.gold = gold; this.penaltyAmmount = penaltyAmmount; this.penalty = penalty; this.loot = loot; }
public IActionResult UpdateIsle(CreateIsleView model, int id) { if (HttpContext.Session.GetString("CurrentUserFirstName") == null) { return(RedirectToAction("Index", "Home")); } Isle currentIsle = _context.Isles.Where(isle => isle.id == id).Include(isle => isle.ProductCategories).ThenInclude(ipc => ipc.ProductCategory).SingleOrDefault(); if (ModelState.IsValid) { currentIsle.Name = model.Name; currentIsle.Position = model.Position; _context.Isles.Update(currentIsle); foreach (IslesProductCategories ipc in currentIsle.ProductCategories) { if (model.CategoryId.Contains(ipc.ProductCategoryId)) { model.CategoryId.Remove(ipc.ProductCategoryId); } else { _context.IslesProductCategories.Remove(ipc); } } foreach (int catId in model.CategoryId) { IslesProductCategories newIPC = new IslesProductCategories { ProductCategoryId = catId, IsleId = currentIsle.id }; _context.IslesProductCategories.Add(newIPC); } _context.SaveChanges(); return(RedirectToAction("StoreDetails", "Store", new { id = currentIsle.StoreId })); } else { ViewBag.CurrentUserFirstName = HttpContext.Session.GetString("CurrentUserFirstName"); ViewBag.Categories = _context.ProductCategories; ViewBag.Isle = currentIsle; return(View(model)); } }
public IActionResult CreateIsle(CreateIsleView model, int id) { if (HttpContext.Session.GetString("CurrentUserFirstName") == null) { return(RedirectToAction("Index", "Home")); } ViewBag.CurrentUserFirstName = HttpContext.Session.GetString("CurrentUserFirstName"); ViewBag.Categories = _context.ProductCategories; ViewBag.StoreId = id; if (ModelState.IsValid) { Isle newIsle = new Isle { Name = model.Name, Position = model.Position, CreatedByUserId = (int)HttpContext.Session.GetInt32("CurrentUserId"), StoreId = id }; _context.Isles.Add(newIsle); _context.SaveChanges(); newIsle = _context.Isles.Last(); foreach (int catId in model.CategoryId) { IslesProductCategories newIPC = new IslesProductCategories { ProductCategoryId = catId, IsleId = newIsle.id }; _context.IslesProductCategories.Add(newIPC); } _context.SaveChanges(); return(RedirectToAction("StoreDetails", "Store", new { id = id })); } else { return(View(model)); } }
public IHttpActionResult AddNewProduct(string barcode, string name, double price, string description, int stocks, int isleId) { Isle isle = db.Isles.Find(isleId); Product product = new Product() { Barcode = barcode, Name = name, Price = price, Description = description, Stocks = stocks, Isle = isle }; db.Products.Add(product); db.SaveChanges(); return(Ok()); }
public virtual void Initialize(EnemyPoint enemyPoint, Vector3 islePosition, Vector3 navMeshPosition, NavMeshTarget target) { mr = ObjectPool.getObjectPool(); player = mr.getObject(ObjectPool.categorie.essential, (int)ObjectPool.essential.player); currentIsle = LevelManager.getLevelManager().currentIsle.IsleObj; GetComponent <Stats>().resetStats(); ghostCopy = GetComponent <GhostCopy>(); ghostCopy.MovedByGhost = true; transform.position = enemyPoint.transform.position; gameObject.GetComponent <GhostCopy>().IslePosition = islePosition; GameObject slimeGhost = getGhost(); slimeGhost.GetComponent <NavMeshAgent>().enabled = false; slimeGhost.transform.position = navMeshPosition + enemyPoint.getPositionOnIsle(); slimeGhost.GetComponent <GhostMovement>().NavMashPosition = navMeshPosition; slimeGhost.GetComponent <GhostMovement>().target = target; slimeGhost.GetComponent <GhostMovement>().ghostCopy = ghostCopy; slimeGhost.GetComponent <NavMeshAgent>().enabled = true; gameObject.GetComponent <GhostCopy>().ghost = slimeGhost.GetComponent <GhostMovement>(); }