Esempio n. 1
0
        public bool Equals(DestinyArtifactTier input)
        {
            if (input == null)
            {
                return(false);
            }

            return
                ((
                     TierHash == input.TierHash ||
                     (TierHash.Equals(input.TierHash))
                     ) &&
                 (
                     IsUnlocked == input.IsUnlocked ||
                     (IsUnlocked != null && IsUnlocked.Equals(input.IsUnlocked))
                 ) &&
                 (
                     PointsToUnlock == input.PointsToUnlock ||
                     (PointsToUnlock.Equals(input.PointsToUnlock))
                 ) &&
                 (
                     Items == input.Items ||
                     (Items != null && Items.SequenceEqual(input.Items))
                 ));
        }
 public void AddUnlockable(IsUnlocked isUnlocked)
 {
     _Unlockables.Add(isUnlocked);
 }