// Use this for initialization void Start() { GameObject o = GameObject.Find("IrcWindow"); IrcGui irc = o.GetComponent <IrcGui>(); irc.enabled = false; irc.showWindow = false; o.active = false; }
// Use this for initialization void Start() { //Networking events NetworkHandler h = new NetworkHandler(); StateMachine sm; sm = new StateMachine(); if (!Directory.Exists(Application.dataPath + "\\GW_Data\\")) { Directory.CreateDirectory(Application.dataPath + "\\GW_Data\\"); } //Connect to server IPHostEntry hostEntry; hostEntry = Dns.GetHostEntry("srv.h2x.us"); // String ServerIP = "192.168.2.109"; var ServerIP = hostEntry.AddressList[0]; ConnectionInfo serverConnectionInfo = new ConnectionInfo(ServerIP.ToString(), 10000); Globals.con = TCPConnection.GetConnection(serverConnectionInfo, true); //Login doLogin(); //Show Chat GameObject o = GameObject.Find("IrcWindow"); IrcGui irc = o.GetComponent <IrcGui>(); o.active = true; irc.enabled = true; irc.showWindow = true; //Hide World Editor GameObject c = GameObject.Find("Canvas");//GetComponent<Canvas>(); Canvas ca = c.GetComponent <Canvas>(); ca.enabled = false; //OnSave handler LE_EventInterface.OnSave += LoadSaveWorldData.OnSaveWorldData; //Hide Inventory Globals._Inventory = GameObject.Find("Inventory"); Inventory inv = Globals._Inventory.GetComponent <Inventory>(); //inv.inventory_area_background = (Texture2D)Resources.Load<Texture2D>("BlankPanel-3"); Globals._Inventory.SetActive(false); GameObject dragme = GameObject.Find("DragMe"); dragme.AddComponent <DragMe>(); //Start cooldowns thread Globals.cooldownThread = new System.Threading.Thread(CooldownThrd); Globals.cooldownThread.Start(); //Request world update Globals.con.SendObject("RequestWorldData", true); }