protected override void Awake() { GameObject gObj = new GameObject("Line Renderer"); gObj.transform.SetParent(this.transform, false); lineController = gObj.AddComponent <IonLineController>(); cooldownDuration = CDRemaining = 15; ID = AbilityID.Ion; abilityName = "Ion"; range = 15; category = Entity.EntityCategory.All; base.Awake(); }