void Set(int __index, ActiveType __activeType, string __name, int __modelIndex, IocEffect.Expiration __expiration, int __count, IocEffect.Target __target, int __where, IocEffect.What __what, int __value, string __info) { SetIndex(__index); SetActiveType(__activeType); SetName(__name); effect.Set(__expiration, __count, __target, __where, __what, __value); SetInfo(__info); }
/// <summary> /// 재설정 함수, 테이블 읽어서 사용할것 /// </summary> /// <param name="__index"></param> /// <param name="__type"></param> /// <param name="__name"></param> /// <param name="__icon"></param> /// <param name="__rare"></param> /// <param name="__cost"></param> /// <param name="__isLuckyBoxGet"></param> /// <param name="__expiration"></param> /// <param name="__count"></param> /// <param name="__target"></param> /// <param name="__what"></param> /// <param name="__value"></param> /// <param name="__info"></param> void Set(int __index, Type __type, string __name, int __icon, IocEffect.Expiration __expiration, int __count, IocEffect.Target __target, int __where, IocEffect.What __what, int __value, string __info, int __rare, int __cost, bool __isLuckyBoxGet) { SetIndex(__index); SetType(__type); SetName(__name); SetIcon(__icon); effect.Set(__expiration, __count, __target, __where, __what, __value); SetInfo(__info); SetRare(__rare); SetCost(__cost); SetLuckyBoxGet(__isLuckyBoxGet); }