private void SendInvitationC2S(long friendId, BattleType type, InvitationState state) { InvitationMatchC2S message = new InvitationMatchC2S(); message.friendId = friendId; message.battleType = type; message.state = state; byte[] data = ProtobufUtils.Serialize(message); NetworkManager.SendRequest(MsgCode.InvitationMatchMessage, data); }
private void SendInvitationC2S( long friendId, BattleType type, InvitationState state ) { UILockManager.SetGroupState( UIEventGroup.Middle, UIEventState.WaitNetwork ); InvitationMatchC2S message = new InvitationMatchC2S(); message.friendId = friendId; message.battleType = type; message.state = state; byte[] data = ProtobufUtils.Serialize( message ); NetworkManager.SendRequest( MsgCode.InvitationMatchMessage, data ); }
internal static string ToSerializedValue(this InvitationState value) { switch (value) { case InvitationState.NotSent: return("NotSent"); case InvitationState.Sending: return("Sending"); case InvitationState.Sent: return("Sent"); case InvitationState.Failed: return("Failed"); } return(null); }
/// <summary> /// Converts the <see cref="sourceValue" /> parameter to the <see cref="destinationType" /> parameter using <see cref="formatProvider" /// /> and <see cref="ignoreCase" /> /// </summary> /// <param name="sourceValue">the <see cref="System.Object"/> to convert from</param> /// <param name="destinationType">the <see cref="System.Type" /> to convert to</param> /// <param name="formatProvider">not used by this TypeConverter.</param> /// <param name="ignoreCase">when set to <c>true</c>, will ignore the case when converting.</param> /// <returns> /// an instance of <see cref="InvitationState" />, or <c>null</c> if there is no suitable conversion. /// </returns> public override object ConvertFrom(object sourceValue, global::System.Type destinationType, global::System.IFormatProvider formatProvider, bool ignoreCase) => InvitationState.CreateFrom(sourceValue);