Esempio n. 1
0
 public void OpenChest()
 {
     //Dialog Window on
     dialogBox.SetActive(true);
     //dilog text  = contents text
     dialogText.text = contents.itemDescription;
     //add content to the inventory
     playerInventory.AddItem(contents);
     playerInventory.currentItem = contents;
     //raise the signal  to the player to animate
     raiseItem.Raise();
     //raise  the content clue
     context.Raise();
     isOpen = true;
     anim.SetBool("opened", true);
 }
Esempio n. 2
0
 public void changeAmount(int minusMon)
 {
     for (int i = 0; i < Inventory.slots.Count; i++)
     {
         if (Inventory.items[i].ID == -1)
         {
             if (money >= minusMon)
             {
                 int v = 0;
                 money = money - minusMon;
                 if (minusMon == 750)
                 {
                     v = 0;
                 }
                 else if (minusMon == 850)
                 {
                     v = 1;
                 }
                 else if (minusMon == 925)
                 {
                     v = 2;
                 }
                 else if (minusMon == 1000)
                 {
                     v = 3;
                 }
                 else if (minusMon == 800)
                 {
                     v = 4;
                 }
                 Inventory.AddItem(v, 1.525879e-05f);
                 break;
             }
         }
     }
 }