Esempio n. 1
0
    public void GainPossessions(InvestigatorPossessions possessions)
    {
        shipTickets += possessions.shipTickets;
        if (shipTickets > 2)
        {
            shipTickets = 2;
        }
        trainTickets += possessions.trainTickets;
        if (trainTickets > 2)
        {
            trainTickets = 2;
        }
        focusTokens += possessions.focusTokens;
        if (focusTokens > 2)
        {
            focusTokens = 2;
        }

        foreach (Asset a in possessions.assets)
        {
            assets.Add(a);
            a.ownedInvestigator = this;
        }
        foreach (Spell s in possessions.spells)
        {
            spells.Add(s);
            s.owner = this;
        }
        foreach (Clue c in possessions.clues)
        {
            clues.Add(c);
        }
        App.Controller.previewedInvestigatorController.UpdateInvestigator();
    }
Esempio n. 2
0
    // Called when you Die, not Devoured
    public void DeathEvent()
    {
        LeaveGame();
        if (currentHealth <= 0)
        {
            deathEncounter = SetDeathEncounter(true);
        }
        else if (currentSanity <= 0)
        {
            deathEncounter = SetDeathEncounter(false);
        }
        possessions = new InvestigatorPossessions(shipTickets, trainTickets, focusTokens, assets, clues, spells);

        bool relocate = false;

        if (currentLocation.type != LocationType.City)
        {
            relocate = true;
            Location l = App.Controller.locationController.FindNearestSpaceOfType(currentLocation, LocationType.City)[0]; // Choose which City to move body to?
            App.Controller.locationController.MoveInvestigator(this, l);
        }
        App.Controller.locationController.InvestigatorDiedOnLocation(this, currentLocation);

        // Return conditions to pool
        foreach (Condition c in conditions)
        {
            c.Lost();
            c.owner = null;
            App.Model.conditionModel.ReturnConditionToPool(c);
        }
        conditions.Clear();
        App.Controller.previewedInvestigatorController.UpdateInvestigator();

        App.Controller.deadInvestigatorMenuController.InvestigatorDied(this, relocate);
    }