Esempio n. 1
0
    void OnInventoryUpdated(InventoryUpdateEvent update)
    {
        if (update.Type != InventoryUpdateEvent.UpdateType.Added)
        {
            return;
        }
        if (inventory == null)
        {
            return;
        }
        if (actor == null)
        {
            return;
        }

        if (AreAllRequiredItemsAvailable())
        {
            GameObject newObj   = Instantiate(blueprintPrefab) as GameObject;
            GridActor  newActor = newObj.GetComponent <GridActor>();
            if (actor)
            {
                newActor.Move(actor.Position);
            }

            GameObject.Destroy(gameObject);
        }
    }
 void OnInventoryUpdate(InventoryUpdateEvent update)
 {
     if (update.Type != InventoryUpdateEvent.UpdateType.Added)
     {
         return;
     }
     // Need to add a more thorough check on what we added here
     if (actor)
     {
         GridMap.Instance.SetBlock(actor.Position, GetBlock());
     }
     data.requestFinished = true;
     GameObject.Destroy(gameObject);
 }
Esempio n. 3
0
        public async Task RemoveSuccess()
        {
            using var mocker = AutoMock.GetStrict();

            await using var handler = mocker.Create <InventoryUpdateEventHandler>();

            var stateData = new SkuState
            {
                Inventory = 789
            };
            var inventoryUpdateEvent = new InventoryUpdateEvent
            {
                NewInventory = 666,
                Diff         = -66
            };
            await handler.HandleEvent(stateData, inventoryUpdateEvent, default);

            stateData.Inventory.Should().Be(inventoryUpdateEvent.NewInventory);
        }