public void ItemAdded(Item item) { InventoryUIItem emptyItem = Instantiate(ItemContainer); /* The instantiation of the item containers. */ emptyItem.SetItem(item); /* Now since item is instantiated, we pass in the item that it receieved via the event. */ emptyItem.transform.SetParent(scrollViewContent); }
public void ItemAdded(Item item) { InventoryUIItem emptyItem = Instantiate(itemContainer); emptyItem.SetItem(item); emptyItem.transform.SetParent(scrollViewContent); }
void ItemAddToCharacterViewer(Item item) { InventoryUIItem emptyItem = Instantiate(itemContainer); emptyItem.SetItem(item); if (item.TwoHanded) { characterViewer.Find("Equipment").Find("Equip_Blank").gameObject.SetActive(true); characterViewer.Find("Equipment").Find("Equip_Left").gameObject.SetActive(false); } switch (item.ObjectSlug) { case "sword": emptyItem.transform.SetParent(characterViewer.Find("Equipment").Find("Equip_Right").GetComponent <RectTransform>()); break; case "staff": emptyItem.transform.SetParent(characterViewer.Find("Equipment").Find("Equip_Right").GetComponent <RectTransform>()); break; default: Debug.Log("no"); break; } }
void LootItem(List <Item> items) { CleanUp(lootWindow); looting = items; if (looting.Count == 0) { isLootingOn = false; lootPanel.gameObject.SetActive(isLootingOn); UIEventHandler.ItemLooted(); } foreach (Item item in looting) { isLootingOn = true; lootPanel.gameObject.SetActive(isLootingOn); if (viewerVisible) { ToggleViewer(); } itemName.text = item.ItemName; InventoryUIItem emptyItem = Instantiate(lootItemContainer); currentSelectedItem = item; emptyItem.SetItem(item); emptyItem.transform.SetParent(lootWindow); } }
void ItemAdded(ItemMeta item) { InventoryUIItem empty = Instantiate(itemContainer); empty.Item = item; empty.transform.SetParent(scrollViewContent); }
public void ItemAdded(Item item) { Debug.Log("Adding Item: " + item.ItemName); InventoryUIItem emptyItem = Instantiate(itemContainer); emptyItem.SetItem(item); emptyItem.transform.SetParent(scrollViewContent); }
private void AddItemRepresentation(Item item) { //Debug.Log("Inventory UI adding item with uuid: " + item.Uuid + "Items in map: " + uuidToPrefab.Count); InventoryUIItem emptyItem = Instantiate(itemContainer); emptyItem.SetItem(item); emptyItem.transform.SetParent(scrollViewContent, false); uuidToPrefab[item.Uuid] = emptyItem.gameObject; UpdateItemNumbersUI(); }
public void ItemAdded(Item item) { InventoryUIItem emptyItem = Instantiate(itemContainer, scrollViewContent); emptyItem.transform.localPosition = new Vector3(1, 1, 1); emptyItem.SetItem(item); // emptyItem.transform.SetParent(scrollViewContent); scrollViewContent.sizeDelta = new Vector2(scrollViewContent.rect.width, scrollViewContent.rect.height + itemContainer.GetComponent <RectTransform>().rect.height); emptyItem.GetComponent <RectTransform>().localScale = new Vector3(1, 1, 1); }
//Seperate system for quests public void questAdded(Quest quest) { //Creates a new item container which holds item information as UI element InventoryUIItem emptyItem = Instantiate(itemContainer); //Set quest information for UI emptyItem.setQuest(quest); //Assign quest container to correct tab emptyItem.transform.SetParent(questScrollViewContent, false); }
void Start() { //Loads item container prefab for inventory slots itemContainer = Resources.Load <InventoryUIItem>("InventoryUI/ItemContainer"); //Helps UI know which item added to inventory. Event is known UIEventHandler.OnItemAddedToInventory += itemAdded; //Add quest to event system like above UIEventHandler.OnQuestAddedToInventory += questAdded; }
public void ItemAdded(Item item) { InventoryUIItem emptyItem = Instantiate(itemContainer); emptyItem.SetItem(item); if (item.TwoHanded && InventoryController.isEquipped) { characterViewer.Find("Equipment").Find("Equip_Blank").gameObject.SetActive(false); characterViewer.Find("Equipment").Find("Equip_Left").gameObject.SetActive(true); } emptyItem.transform.SetParent(scrollViewContent); }
public void AddUIItem(PIckUp p) { if (!uiItems.Contains(p)) { Transform t = Instantiate(UIItemPrefab, transform); InventoryUIItem i = t.GetComponent <InventoryUIItem>(); if (i != null) { i.registerPickUp(p.item.name, p.InventoryIcon); uiItems.Add(p); } } }
public void OnItemInteract() { InventoryUIItem itemUI = selectedItemButton.GetComponent <InventoryUIItem>(); if (item.ItemTypes == Item.ItemType.Consumable) { if (item.Stackable) { if (itemUI.Amount > 1) { itemUI.UpdateCountConsume(); InventoryController.Instance.consumable.ConsumeItem(item); } else { InventoryController.Instance.RemoveItem(item); InventoryController.Instance.consumable.ConsumeItem(item); Destroy(selectedItemButton.gameObject); uiControl.ItemRemoved(selectedItemButton); RemoveItemDetails(); } } else { InventoryController.Instance.RemoveItem(item); InventoryController.Instance.consumable.ConsumeItem(item); Destroy(selectedItemButton.gameObject); uiControl.ItemRemoved(selectedItemButton); RemoveItemDetails(); //Remember to copy this to other types of Items. } } else if (item.ItemTypes == Item.ItemType.Craftables) { Debug.Log("Crafting Item Cant Do Anything"); } else if (item.ItemTypes == Item.ItemType.QuestItem) { Debug.Log("Questing Item"); } else { item = null; } }
private void UpdateInventory(Item item) { int itemCount = PlayerInventory.Instance.GetItemCount(item.GetItemID()); if (itemCount > 1) { viewContent.Find("item_id:" + item.GetItemID()).GetComponent <InventoryUIItem>().number.text = itemCount.ToString(); } else { InventoryUIItem emptyItem = Instantiate(itemContainer); emptyItem.SetItem(item); emptyItem.name = "item_id:" + item.GetItemID().ToString(); emptyItem.transform.SetParent(viewContent); } UpdateInventorySize(); }
void Awake() { if (Instance != null && Instance != this) { Destroy(gameObject); } else { Instance = this; } //Events UIEventHandler.OnItemAddedToInventory += ItemAdded; UIEventHandler.OnItemEquipped += ItemAddToCharacterViewer; UIEventHandler.OnItemEquipped += ShowStats; UIEventHandler.OnItemAddedToInventory += ShowStats; UIEventHandler.OnLootOpen += LootItem; //Resource loading itemContainer = Resources.Load <InventoryUIItem>("UI/ItemContainer"); lootItemContainer = Resources.Load <InventoryUIItem>("UI/LootItem"); characterStat = Resources.Load <CharacterStatItem>("UI/CharacterStat"); //Defining backpackInfoText = backpackInfo.transform.Find("PlayerName").GetComponent <Text>(); characterTab = characterViewerPanel.transform.Find("ToggleTab").transform.Find("CharacterTab").GetComponent <Toggle>(); skillsTab = characterViewerPanel.transform.Find("ToggleTab").transform.Find("SkillsTab").GetComponent <Toggle>(); characterStatPanel = characterViewer.Find("CharacterStats").GetComponent <RectTransform>(); loot = lootPanel.Find("Loot").GetComponent <Button>(); lootWindow = lootPanel.Find("LootWindow").GetComponent <RectTransform>(); lootAll = lootPanel.Find("LootAll").GetComponent <Button>(); itemName = lootItemContainer.transform.Find("Text").GetComponent <Text>(); //Button setups loot.onClick.AddListener(delegate { LootCurrentItem(); }); characterTab.onValueChanged.AddListener(delegate { ToggleCharacterViewerTab(); }); skillsTab.onValueChanged.AddListener(delegate { ToggleSkillsViewerTab(); }); lootAll.onClick.AddListener(delegate { LootAll(); }); //Additional things characterViewerPanel.SetActive(false); lootPanel.gameObject.SetActive(false); loot.gameObject.SetActive(false); inventoryPanel.gameObject.SetActive(false); }
void Start() { if (Instance != null && Instance != this) { Destroy(gameObject); } else { Instance = this; } itemContainer = Resources.Load <InventoryUIItem>("UI/Item_Container"); EventHandler.OnItemAdded += UpdateInventory; EventHandler.OnItemRemoved += RemoveItem; inventoryToggle = false; itemSelected = false; inventoryUI.gameObject.SetActive(inventoryToggle); inventorySize.text = "0/49"; }
public void ItemAdded(Item item) { if (item.Stackable && CheckIfItemIsInInventory(item)) { for (int i = 0; i < itemUIList.Count; i++) { if (itemUIList[i].item == item) { itemUIList[i].UpdateCount(); } } } else if (!item.Stackable || !CheckIfItemIsInInventory(item)) { InventoryUIItem emptyItem = Instantiate(ItemContainer); emptyItem.SetItem(item); itemUIList.Add(emptyItem); emptyItem.transform.SetParent(itemHolder); emptyItem.transform.localScale = new Vector3(1f, 1f, 1f); inventoryButtons.Add(emptyItem.GetComponent <Button>()); } }
//So UI knows is added public void itemAdded(Item item) { //Updates Inventory UI to add more items //Because of event system, adds these if (item.quantity < 0) { return; } //This means an item was removed and no more are in inv if (item.quantity == 0) { if (item.itemType == Item.ItemType.Resource) { foreach (Transform child in resourcesScrollViewContent) { if (child.transform.Find("ItemName").GetComponent <Text>().text == item.name) { Destroy(child.gameObject); } } } else if (item.itemType == Item.ItemType.Consumable) { foreach (Transform child in consumablesScrollViewContent) { if (child.transform.Find("ItemName").GetComponent <Text>().text == item.name) { Destroy(child.gameObject); } } } else if (item.itemType == Item.ItemType.Weapon) { foreach (Transform child in weaponsScrollViewContent) { if (child.transform.Find("ItemName").GetComponent <Text>().text == item.name) { Destroy(child.gameObject); } } } return; } //Creates a new item container which holds item information as UI element InventoryUIItem emptyItem = Instantiate(itemContainer); //This deals with item stacking, if resources already has UI element with given item, delete current item UI and create a new one with updated quantity if (item.itemType == Item.ItemType.Resource) { foreach (Transform child in resourcesScrollViewContent) { if (child.transform.Find("ItemName").GetComponent <Text>().text == item.name) { Destroy(child.gameObject); } } } else if (item.itemType == Item.ItemType.Consumable) { foreach (Transform child in consumablesScrollViewContent) { if (child.transform.Find("ItemName").GetComponent <Text>().text == item.name) { Destroy(child.gameObject); } } } else if (item.itemType == Item.ItemType.Weapon) { foreach (Transform child in weaponsScrollViewContent) { if (child.transform.Find("ItemName").GetComponent <Text>().text == item.name) { Destroy(child.gameObject); } } } //Set item information for UI emptyItem.setItem(item); //Assign item container to correct tab if (item.itemType == Item.ItemType.Resource) { emptyItem.transform.SetParent(resourcesScrollViewContent, false); } if (item.itemType == Item.ItemType.Consumable) { emptyItem.transform.SetParent(consumablesScrollViewContent, false); } if (item.itemType == Item.ItemType.Weapon) { emptyItem.transform.SetParent(weaponsScrollViewContent, false); } if (item.itemType == Item.ItemType.Craftable) { emptyItem.transform.SetParent(craftablesScrollViewContent, false); } }
private void Awake() { instance = this; }
// Use this for initialization void Start() { itemContainer = Resources.Load <InventoryUIItem>("UI/ItemContainer"); UIEventHandler.OnAddItem += ItemAdded; panel.gameObject.SetActive(false); }