public void Awake()
    {
        inventoryUIConnection = GameObject.Find("Inventory").GetComponent <InventoryUIConnection>();
        inventory             = inventoryUIConnection.inventory;

        //Getting all the Item EquipmentSlot Scripts
        helmet       = GameObject.Find("HeadArmorSlot").GetComponent <EquipmentSlot>();
        horns        = GameObject.Find("HornsArmorSlot").GetComponent <EquipmentSlot>();
        neck         = GameObject.Find("NeckArmorSlot").GetComponent <EquipmentSlot>();
        shoulderL    = GameObject.Find("ShoulderArmorSlotLeft").GetComponent <EquipmentSlot>();
        shoulderR    = GameObject.Find("ShoulderArmorSlotRight").GetComponent <EquipmentSlot>();
        torso        = GameObject.Find("TorsoArmorSlot").GetComponent <EquipmentSlot>();
        upperArmL    = GameObject.Find("UpperArmArmorSlotLeft").GetComponent <EquipmentSlot>();
        upperArmR    = GameObject.Find("UpperArmArmorSlotRight").GetComponent <EquipmentSlot>();
        lowerArmL    = GameObject.Find("LowerArmArmorSlotLeft").GetComponent <EquipmentSlot>();
        lowerArmR    = GameObject.Find("LowerArmArmorSlotRight").GetComponent <EquipmentSlot>();
        handL        = GameObject.Find("HandArmorSlotLeft").GetComponent <EquipmentSlot>();
        handR        = GameObject.Find("HandArmorSlotRight").GetComponent <EquipmentSlot>();
        upperStomach = GameObject.Find("UpperStomachArmorSlot").GetComponent <EquipmentSlot>();
        belt         = GameObject.Find("HipArmorSlot").GetComponent <EquipmentSlot>();
        groin        = GameObject.Find("GroinArmorSlot").GetComponent <EquipmentSlot>();
        upperLegL    = GameObject.Find("UpperLegArmorSlotLeft").GetComponent <EquipmentSlot>();
        upperLegR    = GameObject.Find("UpperLegArmorSlotRight").GetComponent <EquipmentSlot>();
        shinR        = GameObject.Find("ShinArmorSlotRight").GetComponent <EquipmentSlot>();
        shinL        = GameObject.Find("ShinArmorSlotLeft").GetComponent <EquipmentSlot>();
        weaponL      = GameObject.Find("WeaponHandLeft").GetComponent <EquipmentSlot>();
        weaponR      = GameObject.Find("WeaponHandRight").GetComponent <EquipmentSlot>();

        shieldStowed  = GameObject.Find("ShieldStowedSlot").GetComponent <EquipmentSlot>();
        staffStowed   = GameObject.Find("StaffStowedSlot").GetComponent <EquipmentSlot>();
        bowStowed     = GameObject.Find("BowStowedSlot").GetComponent <EquipmentSlot>();
        weaponStowedL = GameObject.Find("WeaponSheathSlotLeft").GetComponent <Transform>();

        equipmentSlotArray[0]  = helmet;
        equipmentSlotArray[1]  = horns;
        equipmentSlotArray[2]  = neck;
        equipmentSlotArray[3]  = shoulderL;
        equipmentSlotArray[4]  = shoulderR;
        equipmentSlotArray[5]  = torso;
        equipmentSlotArray[6]  = upperArmL;
        equipmentSlotArray[7]  = upperArmR;
        equipmentSlotArray[8]  = lowerArmL;
        equipmentSlotArray[9]  = lowerArmR;
        equipmentSlotArray[10] = handL;
        equipmentSlotArray[11] = handR;
        equipmentSlotArray[12] = upperStomach;
        equipmentSlotArray[13] = belt;
        equipmentSlotArray[14] = groin;
        equipmentSlotArray[15] = upperLegL;
        equipmentSlotArray[16] = upperLegR;
        equipmentSlotArray[17] = shinR;
        equipmentSlotArray[18] = shinL;
        equipmentSlotArray[19] = weaponL;
        equipmentSlotArray[20] = weaponR;
        equipmentSlotArray[21] = shieldStowed;
        equipmentSlotArray[22] = staffStowed;
        equipmentSlotArray[23] = bowStowed;
    }
Esempio n. 2
0
 public void Start()
 {
     inventoryUI    = GameObject.Find("Inventory").GetComponent <InventoryUIConnection>();
     inventory      = GameObject.Find("Inventory").GetComponent <InventoryUIConnection>().inventory;
     equipmentPanel = GameObject.Find("CharacterEquipmentPanel");
 }
Esempio n. 3
0
 public void Start()
 {
     targetName         = GameObject.Find("TargetName").GetComponent <Text>();
     inventoryUI        = GameObject.Find("Inventory").GetComponent <InventoryUIConnection>();
     questItemInventory = GameObject.Find("Inventory").GetComponent <SimpleInventoryList>();
 }