public void Awake() { inventoryUIConnection = GameObject.Find("Inventory").GetComponent <InventoryUIConnection>(); inventory = inventoryUIConnection.inventory; //Getting all the Item EquipmentSlot Scripts helmet = GameObject.Find("HeadArmorSlot").GetComponent <EquipmentSlot>(); horns = GameObject.Find("HornsArmorSlot").GetComponent <EquipmentSlot>(); neck = GameObject.Find("NeckArmorSlot").GetComponent <EquipmentSlot>(); shoulderL = GameObject.Find("ShoulderArmorSlotLeft").GetComponent <EquipmentSlot>(); shoulderR = GameObject.Find("ShoulderArmorSlotRight").GetComponent <EquipmentSlot>(); torso = GameObject.Find("TorsoArmorSlot").GetComponent <EquipmentSlot>(); upperArmL = GameObject.Find("UpperArmArmorSlotLeft").GetComponent <EquipmentSlot>(); upperArmR = GameObject.Find("UpperArmArmorSlotRight").GetComponent <EquipmentSlot>(); lowerArmL = GameObject.Find("LowerArmArmorSlotLeft").GetComponent <EquipmentSlot>(); lowerArmR = GameObject.Find("LowerArmArmorSlotRight").GetComponent <EquipmentSlot>(); handL = GameObject.Find("HandArmorSlotLeft").GetComponent <EquipmentSlot>(); handR = GameObject.Find("HandArmorSlotRight").GetComponent <EquipmentSlot>(); upperStomach = GameObject.Find("UpperStomachArmorSlot").GetComponent <EquipmentSlot>(); belt = GameObject.Find("HipArmorSlot").GetComponent <EquipmentSlot>(); groin = GameObject.Find("GroinArmorSlot").GetComponent <EquipmentSlot>(); upperLegL = GameObject.Find("UpperLegArmorSlotLeft").GetComponent <EquipmentSlot>(); upperLegR = GameObject.Find("UpperLegArmorSlotRight").GetComponent <EquipmentSlot>(); shinR = GameObject.Find("ShinArmorSlotRight").GetComponent <EquipmentSlot>(); shinL = GameObject.Find("ShinArmorSlotLeft").GetComponent <EquipmentSlot>(); weaponL = GameObject.Find("WeaponHandLeft").GetComponent <EquipmentSlot>(); weaponR = GameObject.Find("WeaponHandRight").GetComponent <EquipmentSlot>(); shieldStowed = GameObject.Find("ShieldStowedSlot").GetComponent <EquipmentSlot>(); staffStowed = GameObject.Find("StaffStowedSlot").GetComponent <EquipmentSlot>(); bowStowed = GameObject.Find("BowStowedSlot").GetComponent <EquipmentSlot>(); weaponStowedL = GameObject.Find("WeaponSheathSlotLeft").GetComponent <Transform>(); equipmentSlotArray[0] = helmet; equipmentSlotArray[1] = horns; equipmentSlotArray[2] = neck; equipmentSlotArray[3] = shoulderL; equipmentSlotArray[4] = shoulderR; equipmentSlotArray[5] = torso; equipmentSlotArray[6] = upperArmL; equipmentSlotArray[7] = upperArmR; equipmentSlotArray[8] = lowerArmL; equipmentSlotArray[9] = lowerArmR; equipmentSlotArray[10] = handL; equipmentSlotArray[11] = handR; equipmentSlotArray[12] = upperStomach; equipmentSlotArray[13] = belt; equipmentSlotArray[14] = groin; equipmentSlotArray[15] = upperLegL; equipmentSlotArray[16] = upperLegR; equipmentSlotArray[17] = shinR; equipmentSlotArray[18] = shinL; equipmentSlotArray[19] = weaponL; equipmentSlotArray[20] = weaponR; equipmentSlotArray[21] = shieldStowed; equipmentSlotArray[22] = staffStowed; equipmentSlotArray[23] = bowStowed; }
public void Start() { inventoryUI = GameObject.Find("Inventory").GetComponent <InventoryUIConnection>(); inventory = GameObject.Find("Inventory").GetComponent <InventoryUIConnection>().inventory; equipmentPanel = GameObject.Find("CharacterEquipmentPanel"); }
public void Start() { targetName = GameObject.Find("TargetName").GetComponent <Text>(); inventoryUI = GameObject.Find("Inventory").GetComponent <InventoryUIConnection>(); questItemInventory = GameObject.Find("Inventory").GetComponent <SimpleInventoryList>(); }