public void UpdateUI(object publishedObject)
    {
        UpdateAlertItemUiEvent e = publishedObject as UpdateAlertItemUiEvent;

        self.SetActive(true);
        ItemText.SetText(e.Item.name);
        Slot.AddItem(e.Item);
    }
Esempio n. 2
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    private void MoveItemTo(ItemUIElement iue, InventorySlotUI slot)
    {
        iue.UpdateReturnPos(slot.ItemOffsetPos);
        if (slot.transform.parent.parent != null)
        {
            iue.transform.SetParent(slot.transform.parent.parent.Find("Items"));
            iue.ReturnPos();
        }

        iue.ItemInfo.CurrentSlot.m_container.ClearItem(iue.ItemInfo.CurrentSlot.Coordinate);
        slot.AddItem(iue.ItemInfo);
        iue.ItemInfo.CurrentSlot = slot;
    }
Esempio n. 3
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    public static void AttemptSwap(Item item1, Item item2)
    {
        InventoryContainer container1 = item1.GetContainer();
        InventoryContainer container2 = item2.GetContainer();

        GameObject      newSlot  = Instantiate(m_instance.SlotPrefab, m_instance.transform);
        InventorySlotUI tempSlot = newSlot.GetComponent <InventorySlotUI>();

        tempSlot.m_container = m_instance.m_Container;

        container1.ClearItem(item1.GetSlot());
        tempSlot.AddItem(item1);
        item1.CurrentSlot = tempSlot;

        InventoryUIManager.MoveItemTo(item2, container1, item1.GetSlot());
        InventoryUIManager.MoveItemTo(item1, container2, item2.GetSlot());
        Destroy(newSlot);
    }