Esempio n. 1
0
    public void Add(ItemData item)
    {
        //stack on existing slot
        foreach (InventorySlotData slot in invSlots)
        {
            if (!slot.Empty && slot.Item == item)
            {
                slot.Add(item);
                return;
            }
        }

        //add to empty slot
        foreach (InventorySlotData slot in invSlots)
        {
            if (slot.Empty)
            {
                slot.Add(item);
                return;
            }
        }

        //add extra slot if possible
        if (invSlots.Count < maxSlots)
        {
            InventorySlotData slot = new InventorySlotData();
            invSlots.Add(slot);
            slot.Add(item);
        }

        Debug.Log("Inventory is full!");
    }
Esempio n. 2
0
        protected override void InitilizeItemSlots()
        {
            base.InitilizeItemSlots();
            var count = 0;

            foreach (var equipmentSlot in SlotReferences)
            {
                var itemslotData = new ItemSlotData
                {
                    ParentNetId = AttachedNetworkIdentity.netId,
                    SlotIndex   = InventorySlotData.Count + count,
                    SlotType    = equipmentSlot.Key
                };
                InventorySlotData.Add(count + Capacity, itemslotData);
                count++;
            }
        }