public void Setup(CGameEquiment currentEquiment, InventoryShowPanel _inventoryPanel) { equimentData = currentEquiment; inventoryPanel = _inventoryPanel; currentEquiment.strName = GameManager.Instance.cUnicodeData [currentEquiment.nUnicode].strName; EnhanceText.text = string.Format("+{0}", equimentData.nStrenthCount); WeaponImage.sprite = ObjectCashing.Instance.LoadSpriteFromCache(equimentData.strResource); WeaponObject.SetActive(true); EnhanceObject.SetActive(true); if (currentEquiment.bIsEquip) { EquipWeapon.SetActive(true); } else { EquipWeapon.SetActive(false); } //이미지 등록 }
public void Setup(CGameEquiment currentEquiment, InventoryShowPanel _inventoryPanel) { equimentData = currentEquiment; inventoryPanel = _inventoryPanel; WeaponImage.sprite = ObjectCashing.Instance.LoadSpriteFromCache(equimentData.strResource); WeaponObject.SetActive(true); if (currentEquiment.bIsEquip) { EquipWeapon.SetActive(true); } else { EquipWeapon.SetActive(false); } //이미지 등록 }