Esempio n. 1
0
    public void Setup(CGameEquiment currentEquiment, InventoryShowPanel _inventoryPanel)
    {
        equimentData = currentEquiment;

        inventoryPanel = _inventoryPanel;

        currentEquiment.strName = GameManager.Instance.cUnicodeData [currentEquiment.nUnicode].strName;

        EnhanceText.text = string.Format("+{0}", equimentData.nStrenthCount);

        WeaponImage.sprite = ObjectCashing.Instance.LoadSpriteFromCache(equimentData.strResource);

        WeaponObject.SetActive(true);
        EnhanceObject.SetActive(true);

        if (currentEquiment.bIsEquip)
        {
            EquipWeapon.SetActive(true);
        }

        else
        {
            EquipWeapon.SetActive(false);
        }
        //이미지 등록
    }
Esempio n. 2
0
    public void Setup(CGameEquiment currentEquiment, InventoryShowPanel _inventoryPanel)
    {
        equimentData = currentEquiment;

        inventoryPanel = _inventoryPanel;

        WeaponImage.sprite = ObjectCashing.Instance.LoadSpriteFromCache(equimentData.strResource);

        WeaponObject.SetActive(true);

        if (currentEquiment.bIsEquip)
        {
            EquipWeapon.SetActive(true);
        }

        else
        {
            EquipWeapon.SetActive(false);
        }
        //이미지 등록
    }