Esempio n. 1
0
    public void PopulateItems(InventoryList inventoryList)
    {
        // don't want to modify the list in place, instead copy and iterate through that
        // it Just Works
        foreach (Transform oldItem in gridHolder.transform.Cast <Transform>().ToArray())
        {
            // Destroy is called after the Update loop, which screws up the first child selection logic
            // so we do this so it's not shown
            Destroy(oldItem.gameObject);
            oldItem.SetParent(null, false);
        }

        List <StoredItem> items = inventoryList.GetAll();

        for (int i = items.Count - 1; i >= 0; i--)
        {
            StoredItem storedItem = items[i];
            GameObject g          = Instantiate(
                itemPaneTemplate,
                Vector2.zero,
                Quaternion.identity,
                gridHolder
                );
            g.GetComponent <ItemPane>().PopulateSelfInfo(storedItem);
        }
        gridHolder.GetComponent <SelectFirstChild>().OnEnable();
    }