Esempio n. 1
0
    public void DressOn(InventoryItem it, bool isSync = true)
    {
        it.IsDressed = true;
        //首先检测有没有穿上相同的类型的装备
        bool          isDressed            = false;
        InventoryItem inventoryItemDressed = null;

        switch (it.Inventory.EquipType)
        {
        case EquipType.Bracelet:
            if (braceletInventoryItem != null)
            {
                isDressed            = true;
                inventoryItemDressed = braceletInventoryItem;
            }
            braceletInventoryItem = it;
            break;

        case EquipType.Cloth:
            if (clothInventoryItem != null)
            {
                isDressed            = true;
                inventoryItemDressed = clothInventoryItem;
            }
            clothInventoryItem = it;
            break;

        case EquipType.Helm:
            if (helmInventoryItem != null)
            {
                isDressed            = true;
                inventoryItemDressed = helmInventoryItem;
            }
            helmInventoryItem = it;
            break;

        case EquipType.Necklace:
            if (necklaceInventoryItem != null)
            {
                isDressed            = true;
                inventoryItemDressed = necklaceInventoryItem;
            }
            necklaceInventoryItem = it;
            break;

        case EquipType.Ring:
            if (ringInventoryItem != null)
            {
                isDressed            = true;
                inventoryItemDressed = ringInventoryItem;
            }
            ringInventoryItem = it;
            break;

        case EquipType.Shoes:
            if (shoesInventoryItem != null)
            {
                isDressed            = true;
                inventoryItemDressed = shoesInventoryItem;
            }
            shoesInventoryItem = it;
            break;

        case EquipType.Weapon:
            if (weaponInventoryItem != null)
            {
                isDressed            = true;
                inventoryItemDressed = weaponInventoryItem;
            }
            weaponInventoryItem = it;
            break;

        case EquipType.Wing:
            if (wingInventoryItem != null)
            {
                isDressed            = true;
                inventoryItemDressed = wingInventoryItem;
            }
            wingInventoryItem = it;
            break;
        }
        //有:
        if (isDressed)
        {
            inventoryItemDressed.IsDressed = false;
            InventoryUI._instance.AddInvenetoryItem(inventoryItemDressed);
        }
        if (isSync)
        {
            if (isDressed)
            {
                inventoryItemDbController.UpdateInventoryItemDBList(it.InventoryItemDB, inventoryItemDressed.InventoryItemDB);
            }
            else
            {
                inventoryItemDbController.UpdateInventoryItemDB(it.InventoryItemDB); //更新DB
            }
        }

        OnPlayerInfoChanged(InfoType.Equip);

        //把已经存在的脱掉,放到背包
        //没有:
        //直接穿上装备
    } //穿上装备
Esempio n. 2
0
    public void DressOn(InventoryItem it)
    {
        it.IsDressed = true;
        //检测是否穿有相同的装备
        bool          isDress = false;//当前格子是否穿上
        InventoryItem inventoryItemDressed = null;

        switch (it.Inventory.EquipTYPE)
        {
        case EquipType.Helm:
            if (helmItem != null)
            {
                isDress = true;
                inventoryItemDressed = helmItem;
            }
            helmItem = it;
            break;

        case EquipType.Cloth:
            if (clothItem != null)
            {
                isDress = true;
                inventoryItemDressed = clothItem;
            }
            clothItem = it;
            break;

        case EquipType.Weapon:
            if (weaponItem != null)
            {
                isDress = true;
                inventoryItemDressed = weaponItem;
            }
            weaponItem = it;
            break;

        case EquipType.Shoes:
            if (shoesItem != null)
            {
                isDress = true;
                inventoryItemDressed = shoesItem;
            }
            shoesItem = it;
            break;

        case EquipType.Necklace:
            if (necklaceItem != null)
            {
                isDress = true;
                inventoryItemDressed = necklaceItem;
            }
            necklaceItem = it;
            break;

        case EquipType.Bracelet:
            if (braceletItem != null)
            {
                isDress = true;
                inventoryItemDressed = braceletItem;
            }
            braceletItem = it;
            break;

        case EquipType.Ring:
            if (ringItem != null)
            {
                isDress = true;
                inventoryItemDressed = ringItem;
            }
            ringItem = it;
            break;

        case EquipType.Wing:
            if (wingItem != null)
            {
                isDress = true;
                inventoryItemDressed = wingItem;
            }
            wingItem = it;
            break;

        default:
            break;
        }
        //有装备穿上
        if (isDress)
        {
            inventoryItemDressed.IsDressed = false;
            inventoryItemWillDressed       = inventoryItemDressed;
            itemDBController.UpdateInventoryItemDBList(it.InventoryItemDB, inventoryItemDressed.InventoryItemDB);
        }
        else
        {
            itemDBController.UpdateInventoryItemDB(it.InventoryItemDB);
        }
    }