Esempio n. 1
0
    protected bool AddAmmoItem(InventoryItemAmmo inventoryItemAmmo, CollectableItem collectableAmmo)
    {
        foreach (var a in _ammo)
        {
            if (a.Ammo == null)
            {
                a.Ammo = inventoryItemAmmo;
                inventoryItemAmmo.Pickup(collectableAmmo.transform.position);
                return(true);
            }
        }

        return(false);
    }
    // --------------------------------------------------------------------------------------------
    // Name :   AddAmmoItem
    // Desc :   Searches for the first available Ammo Mount and assigns the passed ammo to it.
    // --------------------------------------------------------------------------------------------
    protected bool AddAmmoItem(InventoryItemAmmo inventoryItemAmmo, CollectableAmmo collectableAmmo, bool playAudio)
    {
        // Search for empty mount on ammo belt
        for (int i = 0; i < _ammo.Count; i++)
        {
            // A free mount is one with no Ammo assigned (.Ammo==null)
            if (_ammo[i].Ammo == null)
            {
                // Store this Ammo type at the mount
                _ammo[i].Ammo = inventoryItemAmmo;

                // Copy over instance data
                _ammo[i].Rounds = collectableAmmo.rounds;

                // Pickup
                inventoryItemAmmo.Pickup(collectableAmmo.transform.position, playAudio);

                // Broadcast that attempt was successful
                if (_notificationQueue)
                {
                    _notificationQueue.Enqueue("Added " + inventoryItemAmmo.inventoryName + " to Ammo Belt");
                }

                // Success so return
                return(true);
            }
        }

        // Broadcast that attempt was NOT successful
        if (_notificationQueue)
        {
            _notificationQueue.Enqueue("Could not pickup " + inventoryItemAmmo.inventoryName + "\nNo room in Ammo Belt");
        }

        return(false);
    }