Esempio n. 1
0
    public void AddItemsToList()
    {
        int  count  = 0;
        int  id     = 0;
        bool query  = false;
        bool addOne = false;

        if (resetCompleted == true)
        {
            inventoryDB = new InventoryDatabase();
            inventoryDB.ReadJsonData();
        }

        foreach (var item in inventoryDB.items)
        {
            id = item.id;

            Item checkItemsInStorage = inventoryDB.FetchItemByID(id);

            if (checkItemsInStorage.storage > 1 && checkItemsInStorage.id != -3 && checkItemsInStorage.id != -2 && count < slotAmount)
            {
                for (int i = 0; i < checkItemsInStorage.storage; i++)
                {
                    InstantiateAddedItems(checkItemsInStorage.id);
                }
                count++;
                query = true;
            }
            if (checkItemsInStorage.storage == 1 && checkItemsInStorage.id != -3 && checkItemsInStorage.id != -2 && count < slotAmount)
            {
                for (int i = 0; i < checkItemsInStorage.storage; i++)
                {
                    InstantiateAddedItems(checkItemsInStorage.id);
                    count++;
                }
                query = true;
            }
            if (count == slotAmount)
            {
                inventoryFull = true;
            }
        }
        resetCompleted = false;
        if (query == false)
        {
            Debug.Log("No items in storage!");
            resetCompleted = false;
        }

        // here you can test instantiate if all item storages are 0
    }
Esempio n. 2
0
    // Add item by id, check if they exists in database, instantiate them
    public void InstantiateAddedItems(int id)
    {
        if (resetCompleted == true)
        {
            inventoryDB = new InventoryDatabase();
            inventoryDB.ReadJsonData();
        }

        Item itemToAdd = inventoryDB.FetchItemByID(id);

        // Checks if item exists in database and stacks them by number
        if (itemToAdd.stackable == true && CheckIfItemExists(itemToAdd) && itemToAdd.id != -2)
        {
            for (int i = 0; i < items.Count; i++)
            {
                if (items[i].id == id && items[i].id != -2)
                {
                    ItemData data = canvases[i].transform.GetChild(1).GetComponent <ItemData>();
                    if (data.amount != itemToAdd.storage)
                    {
                        data.amount++;
                        data.transform.GetChild(0).GetComponent <TextMeshProUGUI>().text = data.amount.ToString();
                    }
                    if (resetCompleted == true && itemToAdd.name == gameObjects[i].name && negativeValue == true)
                    {
                        GameObject go = gameObjects[i];
                        go.GetComponent <ItemData>().amount = data.amount;
                        go.transform.GetChild(0).GetComponent <TextMeshProUGUI>().text = data.amount.ToString();
                    }
                    break;
                }
            }
        }
        else
        {
            // loops all added items and instantiates objects
            for (int i = 0; i < items.Count; i++)
            {
                if (canvases[i].transform.Find("Placeholder") != null && canvases[i].transform.childCount == 1)
                {
                    if (itemToAdd.id != -2)
                    {
                        if (resetCompleted == true)
                        {
                            i = 0 + (value);
                            value++;
                        }
                        items[i] = itemToAdd;
                        GameObject itemObj = Instantiate(Resources.Load($"Items/{itemToAdd.location}") as GameObject);
                        itemObj.GetComponent <ItemData>().item = itemToAdd;
                        itemObj.GetComponent <ItemData>().canv = i;
                        itemObj.transform.SetParent(canvases[i].transform);
                        itemObj.name = itemToAdd.name;
                        itemObj.tag  = "item";
                        itemObj.transform.position   = Vector3.zero;
                        itemObj.transform.localScale = Vector3.one;
                        // testausta varten if
                        if (itemObj.transform.position != GameObject.Find("Placeholder").transform.position)
                        {
                            itemObj.transform.position = canvases[i].transform.Find("Placeholder").position;
                        }
                        itemObj.GetComponent <Image>().raycastTarget = enabled;
                        gameObjects.Add(itemObj);
                        itemsCount++;
                        itemsToFlush[i] = items[i];
                    }
                    break;
                }
            }
        }
    }